Search found 156 matches

by Lyrositor
Fri Mar 15, 2013 10:14 pm
Forum: MOSS
Topic: MOSSi - MOSSinstaller
Replies: 20
Views: 2133

Re: MOSSi - MOSSinstaller

No, I'm not maintaining it anymore; and I think the Files.zip would not work now anyway, since the files have changed. You have to generate the manifests yourself.
by Lyrositor
Tue Jan 01, 2013 6:35 pm
Forum: OpenUru.org Minkata Test Shard
Topic: PhysX 9.12.1031
Replies: 26
Views: 5918

Re: PhysX 9.12.1031

Mac_Fife wrote:I don't know if this is the kind of thing that falls into GoMe territory, as another channel for disseminating new knowledge?
I wouldn't have anything against it myself; what exactly should we tell users?
by Lyrositor
Sun Dec 16, 2012 3:15 pm
Forum: Management
Topic: RAD Game Tools License Concern - Immediate Action Required
Replies: 78
Views: 11581

Re: RAD Game Tools License Concern - Immediate Action Requir

Houston, we have a problem: https://github.com/Dhelayan/plLayerBink :|

Notice the addition of this comment:

Code: Select all

//Failure to remove this file could result in prosecution of Cyan Worlds by RAD Game Tools
//for releasing copyrighted code, which would be A Bad Thing(TM).
by Lyrositor
Tue Dec 04, 2012 5:45 pm
Forum: Management
Topic: RAD Game Tools License Concern - Immediate Action Required
Replies: 78
Views: 11581

Re: RAD Game Tools License Concern - Immediate Action Requir

There are a cascade of other obligations we (anyone making a program available whose source code is licensed under the GPL) are subject to, which is what Lyrositor is referring to. The salient requirement is that a program built from GPL licensed source code must be accompanied by the exact source ...
by Lyrositor
Tue Dec 04, 2012 3:38 am
Forum: Management
Topic: RAD Game Tools License Concern - Immediate Action Required
Replies: 78
Views: 11581

Re: RAD Game Tools License Concern - Immediate Action Requir

We have found a technique to remove the file from our Git repos while keeping in sync with each other (so long as everyone executes the same command). We'll make a script soon to automate this. In the meantime, I've fixed all my Git repos, and hidden my Bitbucket ones while I wait for a recommended ...
by Lyrositor
Tue Dec 04, 2012 12:10 am
Forum: Management
Topic: RAD Game Tools License Concern - Immediate Action Required
Replies: 78
Views: 11581

Re: RAD Game Tools License Concern - Immediate Action Requir

rarified wrote:To comply with Cyan's request, for the moment access to the Foundry and BitBucket Mercurial repositories for all flavors of CWE has been restricted._R
Shouldn't this be restricted too? http://foundry.openuru.org/hg/CWE-ou-minkata
by Lyrositor
Mon Dec 03, 2012 11:22 pm
Forum: Management
Topic: RAD Game Tools License Concern - Immediate Action Required
Replies: 78
Views: 11581

Re: RAD Game Tools License Concern - Immediate Action Requir

I must question the feasibility of such a request too; it's easy enough if the software is spread across only a few coders, but looking at the H'uru fork, I see 38 more (publicly forked; who knows if there are more out there...). Some of those people have cloned the software, but have never touched ...
by Lyrositor
Mon Nov 26, 2012 12:19 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Marker Editor Client tailored for Minkata
Replies: 6
Views: 704

Re: Marker Editor Client tailored for Minkata

I'm in the process of making a client based on cwe-ou, so once that's done, maybe I could build one for Minkata through the Foundry on my repo.
by Lyrositor
Sun Nov 25, 2012 8:15 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Marker Editor Client tailored for Minkata
Replies: 6
Views: 704

Re: Marker Editor Client tailored for Minkata

I don't have time to build them right now; if someone else wants to, they're welcome to do it. You could do it yourself Annabelle; it's easier than writing the scripts you used for the Fun House. You just need to replace the build ID and re-compile Plasma; the Python wouldn't need any changes. EDIT:...

Go to advanced search