Search found 16 matches

by Dachannien
Tue Apr 12, 2011 3:31 pm
Forum: Foundry (JIRA/Fisheye/Crucible or Mantis)
Topic: Foundry Portal now available with Secure HTTP
Replies: 15
Views: 1734

Re: Foundry Portal now available with Secure HTTP

I guess the only thing I'd suggest is including it in the "how to get it" steps list on the CyanWorlds.com Engine wiki page, since it is a required step. As it is now, it can be easily missed by someone skimming the instructions. :oops: (Also, the "how to get it" steps are out of date since they sti...
by Dachannien
Mon Apr 11, 2011 11:13 pm
Forum: Foundry (JIRA/Fisheye/Crucible or Mantis)
Topic: Foundry Portal now available with Secure HTTP
Replies: 15
Views: 1734

Re: Foundry Portal now available with Secure HTTP

The main issue is probably just the big ugly warning boxes in web browsers, as well as Mercurial's unceremonious exit in the presence of a self-signed cert. Both can be worked around, but some minor "getting started" documentation to this effect is probably merited.
by Dachannien
Mon Apr 11, 2011 11:00 pm
Forum: Foundry (JIRA/Fisheye/Crucible or Mantis)
Topic: Changing Foundry account e-mail
Replies: 2
Views: 590

Changing Foundry account e-mail

Is there a way to change the e-mail address associated with a JIRA account on the foundry? I didn't see any such option on the profile page, but it seems like a necessity since sometimes people change their e-mail address. Thanks!
by Dachannien
Sat Jan 24, 2009 1:42 am
Forum: Suggestions
Topic: Providing in-game support
Replies: 6
Views: 1117

Re: Providing in-game support

Let individual shard owners worry about their own support. If they can get the GoG to work with them, that's great. If support becomes too big of a problem for them to manage alone, they can merge with other shards and re-unify the community a little more.
by Dachannien
Sat Jan 24, 2009 1:21 am
Forum: Suggestions
Topic: Distributed Vault
Replies: 15
Views: 1613

Re: Distributed Vault

I've never really understood just what was stored in the Vault that makes it such a sticking point now. Isn't it mostly just infrequently-changed state variables relating to various ages, plus some flags for clothes/Relto/etc.? It would make more sense to me to have a main Vault for a shard, possibl...
by Dachannien
Fri Jan 09, 2009 11:40 pm
Forum: Suggestions
Topic: Zandi
Replies: 14
Views: 1457

Re: Zandi

There's one big reason why messing with Zandi is a bad idea:

David Ogden Stiers.

I don't have his phone number. Do you?
by Dachannien
Thu Jan 01, 2009 1:04 pm
Forum: Suggestions
Topic: Where to Begin (The Game)
Replies: 126
Views: 35200

Re: Where to Begin (The Game)

Things would be set up so the new visitor could make an informed choice about Yeesha's path versus the Authorized option right there in the starting area, and then link out to begin their adventure. (Yeesha fans would be sent to the Cleft as it already exists, but with the option of sharing it with...
by Dachannien
Thu Jan 01, 2009 1:00 pm
Forum: Suggestions
Topic: Idea for improving performance in public spacing
Replies: 50
Views: 4778

Re: Idea for improving performance in public spacing

realXCV wrote:Instead of a default mesh and a default texture, why not simply disable it's rendering until all the data is loaded.
I suppose it depends on whether you want something to be displayed in the interim, but yeah, that'd probably be easier ;)
by Dachannien
Thu Jan 01, 2009 1:12 am
Forum: Suggestions
Topic: Idea for improving performance in public spacing
Replies: 50
Views: 4778

Re: Idea for improving performance in public spacing

Things could be different by now, and I think maybe loading the avatar is the worst now. I say that from being near the default link-in point in the city and watching the client freeze and then pop! there's a default avatar linking in. Then I can watch and pop! they are clothed. And then pop! they ...

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