Search found 1152 matches

by Mac_Fife
Tue Jun 27, 2017 6:08 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Minkata Shard Update May 15, 2017 -- Build #121
Replies: 23
Views: 1394

Re: Minkata Shard Update May 15, 2017 -- Build #121

There seems to be a general Foundry outage at the moment causing that.

You'd only need to copy files from MO:ULa for a new install or if there's a content update on MO:ULa, not for a client update.
by Mac_Fife
Tue Jun 27, 2017 7:30 am
Forum: OpenUru.org Minkata Test Shard
Topic: Minkata Shard Update May 15, 2017 -- Build #121
Replies: 23
Views: 1394

Re: Minkata Shard Update May 15, 2017 -- Build #121

Mod Note:
The discussion on building a special Skydiving client has been split to its own topic - Build #121 - Skydiving client?
by Mac_Fife
Mon Jun 26, 2017 8:19 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Build #121 - Skydiving client?
Replies: 16
Views: 563

Re: Minkata Shard Update May 15, 2017 -- Build #121

Annabelle, it's not either Mercurial or Foundry - you probably need both (unless you really want to find and install the Visual C/C++ compilers and all the other libraries on your own PC). Mercurial is the Repository system and BitBucket is an online, publically accessible implementation of it. The ...
by Mac_Fife
Mon Jun 26, 2017 1:08 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Build #121 - Skydiving client?
Replies: 16
Views: 563

Re: Minkata Shard Update May 15, 2017 -- Build #121

Your method getting to the desired result is elegant but beyond my comprehension of Mercurial :D I agree that approach is the way to go (but it also needs someone to commit to keeping it maintained or we end up back here next time there's a breaking update). Lyros had PRs on BitBucket for his change...
by Mac_Fife
Sun Jun 25, 2017 6:54 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Build #121 - Skydiving client?
Replies: 16
Views: 563

Re: Minkata Shard Update May 15, 2017 -- Build #121

2) insert the code in the appropriate sections. Since MOULa code is in python, I suspect I can use simply PlasmaShop 3.0 Beta (Build 167), right? The client is actually in C/C++ but uses scripts in Python to define how a lot of things in the game behave, like the KI. C/C++ needs to be compiled, Pyt...
by Mac_Fife
Sun Jun 11, 2017 11:58 am
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Build #121 - Skydiving client?
Replies: 16
Views: 563

Re: Minkata Shard Update May 15, 2017 -- Build #121

All the Skydiver/MarkerEditor specific commits in that repo are Lyrositor's. Everything before that, up to and including Christian's last commit is "standard" client stuff. Non-standard clients need someone to maintain them; it's not in OU's remit (nor Cyan, nor I suspect H'uru) to maintain compatib...
by Mac_Fife
Fri May 19, 2017 7:20 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Minkata Shard Update May 15, 2017 -- Build #121
Replies: 23
Views: 1394

Re: Minkata Shard Update May 15, 2017 -- Build #121

I haven't noticed the KI text margins, but I did those first GZ markers last night and did get the message in KI chat about the link being added to the nexus. Yes there are few things that aren't set up the same as in MOULa. It's probably not intentional and I wouldn't say they're all known about, b...
by Mac_Fife
Thu May 18, 2017 7:49 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Minkata Shard Update May 15, 2017 -- Build #121
Replies: 23
Views: 1394

Re: Minkata Shard Update May 15, 2017 -- Build #121

The changes are those listed here (with the exception of the Minkata specific items): http://wiki.openuru.org/index.php?title ... under_Test
by Mac_Fife
Sat May 13, 2017 7:50 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: got an new 3d Card and was wondering about building Moula Client with directx 12 support in it?
Replies: 3
Views: 352

Re: got an new 3d Card and was wondering about building Moula Client with directx 12 support in it?

is their any better information online about making binaries than the information on https://www.guildofwriters.org/wiki/CWE:Getting_Started I was looking for some downloadable files that don't take 6GB in size to create them that seems too much for compiling the source files with maybe the option ...
by Mac_Fife
Wed Mar 29, 2017 6:45 am
Forum: OpenUru.org Minkata Test Shard
Topic: What if i do not have an existing MOULagain installation folder
Replies: 13
Views: 408

Re: What if i do not have an existing MOULagain installation folder

So, you're saying that the latest error message was with the MOULa client, and not Minkata? We may need to go over exactly what steps you've done. I've never had much of a problem with Avast, but an important point to avoid issues with both AV software and the Windows UAC is to not install MOULa or ...

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