Search found 29 matches
- Tue Jan 13, 2009 8:56 pm
- Forum: System Concepts
- Topic: Legal implications for server operators
- Replies: 12
- Views: 6582
Re: Legal implications for server operators
No, I was involved with hosting public servers for FPS games such as Battlefield, CS, HL2, etc. Basically, you buy the client game and then you can connect to a public server hosted by a provider. For public servers, the only money involved was for players to buy the client and for providers to run ...
- Mon Jan 12, 2009 6:35 pm
- Forum: System Concepts
- Topic: Legal implications for server operators
- Replies: 12
- Views: 6582
Re: Legal implications for server operators
Yeah, this is the kind of subject nobody wants to talk about (including myself) until there's a knock at the door.
- Wed Jan 07, 2009 5:47 am
- Forum: Questions
- Topic: Funding the Shards
- Replies: 10
- Views: 4298
Re: Funding the Shards
#1 - Very bad idea. We have discussed about desireable qualities for admins. "Having money" isn't one of them. Lots of jerks have money. #2 - A little better, depending on what functions would be enabled. Acceptable for harmless things such as having the ability to open certain doors, to make some o...
- Tue Jan 06, 2009 7:48 pm
- Forum: System Concepts
- Topic: Speaking of Bugzilla....
- Replies: 35
- Views: 16410
Re: Speaking of Bugzilla....
Age writers are not developers. Age testers are not QA pros.
Go for ease of use over ANY other consideration.
Go for ease of use over ANY other consideration.
- Tue Jan 06, 2009 7:43 pm
- Forum: System Concepts
- Topic: Assets: People (skills, time/opportunity)
- Replies: 11
- Views: 7188
Re: Assets: People (skills, time/opportunity)
Average number of hours per week that you can devote to MORE development == 4-12 depending on projects and real life Whether you are a student, employed (part/full time), or both == Full time employed in IT security Number of months/years experience in the following areas: General programming (C++/...
- Wed Dec 31, 2008 6:54 am
- Forum: Suggestions
- Topic: Desert day and night cycle
- Replies: 10
- Views: 1418
Re: Desert day and night cycle
- The Relto page doesn't have to be in the fireplace, it could be anywhere. - Because of Zandi, the transition would be tricky. Nobody I know has made an avatar animation (although I'm sure we could). Then we'd have to think of all possible cases (should he say "good night" if you're standing next t...
- Mon Dec 29, 2008 3:14 am
- Forum: Suggestions
- Topic: Client: StarLion's KI Overhaul
- Replies: 42
- Views: 13368
Re: Client: StarLion's KI Overhaul
It is essential that the GUI be modeled using a 3D editor and exported into prp-compatible objects. So far that means Blender with PyPRP. Paradox at GoW has done some work on GUI compatibility with PyPRP and has posted some screenshots, but integration is far from complete. The mechanisms for integr...
- Sun Dec 28, 2008 7:25 am
- Forum: Suggestions
- Topic: Guild pubs editions
- Replies: 12
- Views: 1345
Re: Guild pubs editions
Good ideas, and easily implemented. Pretty much like the options in the neighborhood. Those are all things we can do right now. It would be possible to add these into a separate prp, and you would be able to activate any number of them by editing your sdl file. On a Shard, the admin would use VaultM...
- Sat Dec 27, 2008 7:03 pm
- Forum: Suggestions
- Topic: Cleaning Up Instancing
- Replies: 152
- Views: 57416
Re: Cleaning Up Instancing
Personally I agree about that, but I'm thinking of the new players who would want to do the quest themselves, maybe with a little help from friends. Helping people solve Kadish was one of the best things in MOUL. We do need to have something to do in the game, otherwise it gets old fast. Problem: No...
- Sat Dec 27, 2008 6:57 pm
- Forum: Suggestions
- Topic: Client: Wardrobe Selection
- Replies: 19
- Views: 2004
Re: Client: Wardrobe Selection
This is a good idea and it is easy to implement. It would take Dustin about a couple of hours to add that to the current userKi that we use for POTS and Alcugs. There is already a "/suitup" command that changes all your clothing pieces to the Maintainer suit, reading from a text file wouldn't add mu...