Search found 54 matches

by MustardJeep
Mon Jun 25, 2012 7:54 am
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: The numerous multi line "int" to "bool" performance warnings
Replies: 5
Views: 2502

Re: The numerous multi line "int" to "bool" performance warn

Yes I know....... Lucky for me Plasma is more a hobby then any dire necessity, but it does prove the point of what I said earlier. If you define something int someone some where is going to use it as int even when it's meant to be bool. Stupid programmers. :lol: Plasma is without a doubt better off ...
by MustardJeep
Sat Jun 16, 2012 9:47 am
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Kick command proposal
Replies: 42
Views: 7275

Re: Kick command proposal

Just my 2 cents. If I was forced to choose I would side with the version that (as discussed previously in this thread) cleans out any lingering invites as well. I still say "Kick" is the single most abused function in every single game I've ever played that includes it, but removing the invites make...
by MustardJeep
Sat Jun 09, 2012 2:42 am
Forum: OpenUru.org Minkata Test Shard
Topic: Standing Jumps (split from Minkata Shard Updates)
Replies: 54
Views: 7334

Re: Standing Jumps (split from Minkata Shard Updates)

Hehe........never could manage sky diving.

I'm a little jealous.

FYI you just gave me a rather terrible idea to try on poor unsuspecting players if I ever get server and story running.
by MustardJeep
Thu Jun 07, 2012 1:19 am
Forum: OpenUru.org Minkata Test Shard
Topic: Standing Jumps (split from Minkata Shard Updates)
Replies: 54
Views: 7334

Re: Standing Jumps (split from Minkata Shard Updates)

Err....your original post is the last one of page four. The spoiler tag in my post was to wrap what was me standing on a soapbox making a speech. Not everyone likes to read those sort of things so it's more politic to spoiler wrap them usually. As for "(maintainers guildmaster/gamemaster)" that's ju...
by MustardJeep
Wed Jun 06, 2012 11:16 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Standing Jumps (split from Minkata Shard Updates)
Replies: 54
Views: 7334

Re: Standing Jumps (split from Minkata Shard Updates)

:lol: The code is willing but the Developers need more caffeine! As much as I am currently working with plasma I actually only have one or two project in mind that I would want ou to adopt so they get official eventually. Just a little mod, it rotates\scales\repositions models on level load obeying ...
by MustardJeep
Wed Jun 06, 2012 8:27 am
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: VS2010
Replies: 20
Views: 3184

Re: VS2010

Kinda figured playstation 2.......Some of the stubby code matched my old ps2 linux kit's code base. Still freaking mad at the thief that stole it from me. Impossible to find and irreplaceable both described it ten seconds after it sold out originally; could have replaced it a few years ago via ebay ...
by MustardJeep
Wed Jun 06, 2012 8:14 am
Forum: OpenUru.org Minkata Test Shard
Topic: Standing Jumps (split from Minkata Shard Updates)
Replies: 54
Views: 7334

Re: Standing Jumps (split from Minkata Shard Updates)

No no I am actually rather fond of plasma it's still a very good Adventure game engine, I wouldn't say abandon ship. Just some healthy "Cautious Optimism" because the render pipeline is as complicated as the Moss servers; Just vertex related information rather then people related in the vault so to ...
by MustardJeep
Mon Jun 04, 2012 5:22 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Standing Jumps (split from Minkata Shard Updates)
Replies: 54
Views: 7334

Re: Standing Jumps (split from Minkata Shard Updates)

I wouldn't say the frame lock is a bug hiding bugs we may not fix, it's more of a leg cast letting you at least walk even if you want to run. my current favorite bit of insanity is. // There's a bug in NVidia drivers on Windows 2000 for GeForce1-4 (all flavors, including MX). // When the amount allo...
by MustardJeep
Mon Jun 04, 2012 5:09 am
Forum: MOSS
Topic: Very general Moss question
Replies: 2
Views: 2308

Re: Very general Moss question

Wow....thanks that is more or less exactly what I was looking for and needed.

Unix/Linux is not something I'm that comfortable with but this helps a lot on the "who did what now" sort of questions I was having.
by MustardJeep
Mon Jun 04, 2012 2:42 am
Forum: OpenUru.org Minkata Test Shard
Topic: Standing Jumps (split from Minkata Shard Updates)
Replies: 54
Views: 7334

Re: Standing Jumps (split from Minkata Shard Updates)

@Annabelle This is actually one of those things I am currently looking at for a future project on the Plasma engine. While people as mentioned above have had some success unlocking the frame rate updating things to current hardware is a non-trivial undertaking. Frankly this would need one person at ...

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