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by Deledrius
Sat Jul 11, 2020 2:12 am
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Feature Request: Dice Roller
Replies: 7
Views: 3273

Re: Feature Request: Dice Roller

You're welcome! It was an easy request to fill. I'm open to expanding it if necessary, as right now it's fairly simple, but hopefully it's sufficient to cover general use and get your IC Unwritten games started.
by Deledrius
Thu Jul 09, 2020 11:13 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Feature Request: Dice Roller
Replies: 7
Views: 3273

Re: Feature Request: Dice Roller

The code has been merged and will be available for use in the next release of Gehn! After initially following your specifications, we decided to align more closely with the typical command in many other games, using /roll as the main command instead of /dice and /fate. It reads a little more natura...
by Deledrius
Wed Jul 08, 2020 1:15 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Feature Request: Dice Roller
Replies: 7
Views: 3273

Re: Feature Request: Dice Roller

Great idea! Done.

The code will be reviewed soon and hopefully incorporated quickly, as this was a small feature. Thanks for the suggestion.
by Deledrius
Sat Dec 07, 2019 11:14 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Minkata-alpha is up for general use
Replies: 11
Views: 20350

Re: Minkata-alpha is up for general use

as you can see, people often do not grasp the concept of a shard not being a 'playing' shard: they go around collecting sparklies and Yeesha pages as if they were building something permanent and get upset when they're not. Or reporting bugs that aren't even the focus of a specific test, as seen wi...
by Deledrius
Tue Dec 04, 2012 1:37 am
Forum: Management
Topic: RAD Game Tools License Concern - Immediate Action Required
Replies: 78
Views: 38937

Re: RAD Game Tools License Concern - Immediate Action Requir

Hi Adam, You are where I was this morning, until I got a further explanation. What I did not realize was whoever at Cyan wrote plLayerBink.cpp had copied the code nearly verbatim from the RAD Tools SDK sample code. And that is what is in violation of Cyan's agreement with RAD Tools. Which carries *...
by Deledrius
Thu Aug 09, 2012 5:54 pm
Forum: Management
Topic: Content Licensing
Replies: 206
Views: 87276

Re: Content Licensing

Not I. Based on what I was told I assume it's related to this post: viewtopic.php?p=6879#p6879
by Deledrius
Wed Aug 08, 2012 11:30 am
Forum: Management
Topic: Content Licensing
Replies: 206
Views: 87276

Re: Content Licensing

Good news, everyone! I've been asked to pass along some info from Cyan regarding the progress on licensing. It's light on details, with one exception: there was a question regarding the Peter Gabriel song used for Zandi's radio; as one might expect, the chain of rights is complicated and Cyan wasn't...
by Deledrius
Mon Jul 30, 2012 1:10 am
Forum: Management
Topic: Future MOULa updates
Replies: 21
Views: 12998

Re: Future MOULa updates

What JW said.

In addition, Cyan uses a different build system and code set-up in some small but non-trivial places, without which it would be impossible to remove the need for all QA, and would leave them still doing these final checks and deployment/integration testing.
by Deledrius
Sun Jul 15, 2012 1:00 am
Forum: Management
Topic: Content Licensing - Register of licensees
Replies: 16
Views: 5967

Re: Content Licensing - Register of licensees

So from here, where should further discussion go? Right now we're just talking about a problem rather than trying to correct it (Which is basically what's been going on for months now.). :) I say we begin drafting a test license and see where that leads us. There's no reason not to give it a try; t...
by Deledrius
Tue Jul 10, 2012 2:04 am
Forum: Management
Topic: Content Licensing
Replies: 206
Views: 87276

Re: Content Licensing

That sounds about right, from first hand experience.

Don't have that hand anymore.

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