Search found 9 matches

by Braggi
Fri Dec 26, 2008 9:57 pm
Forum: System Concepts
Topic: Assets: Hardware/Facilities
Replies: 10
Views: 5750

Re: Funding and accounting for servers

Based on the models given here , which one would the setup described here fall into? http://www.gameservers.com/ I'm currently researching this subject by quizzing other fan-supported game communities, looking to find options. This was one option suggestion by the folks over at FS2. Is it of any use...
by Braggi
Thu Dec 25, 2008 6:34 am
Forum: Suggestions
Topic: Community Project: The Great Shaft
Replies: 71
Views: 11175

Re: Community Project: The Great Shaft

Actually, that makes perfect sense - this is how the interior/exterior transitions in Gahreesen were done. (I remember bug testing those doors exhaustively - once they got the instancing synchronization worked out, it worked very smoothly.)

Thank you. :)
by Braggi
Thu Dec 25, 2008 4:37 am
Forum: Suggestions
Topic: Community Project: The Great Shaft
Replies: 71
Views: 11175

Re: Community Project: The Great Shaft

Thank you Chacal! Now that does explain a lot - I didn't know about any of those methods. It will be utterly fascinating to see what the various tools for age creation will have built into them once they get under way. I'll be looking forward to that down the road.

Much obliged.
by Braggi
Wed Dec 24, 2008 8:40 pm
Forum: Suggestions
Topic: Community Project: The Great Shaft
Replies: 71
Views: 11175

Re: Community Project: The Great Shaft

Alahmnat, I have a question or two regarding the mechanics of the level design for your proposal (which I think is wonderfully detailed and will be fascinating to explore, btw.) Understand this is based on experiences with Uru: CC, however I suspect some of it will apply to the MOUL engine as well. ...
by Braggi
Tue Dec 23, 2008 5:03 pm
Forum: Suggestions
Topic: Controls
Replies: 5
Views: 1059

Re: Controls

Regarding the KB mapping - MOUL and URU: CC were identical in function at one point. I regularly remap my controls in CC to a 1st-person shooter "WASD" default, as follows: W: Forward A: Turn left S: Reverse D: Turn right Q: Sidestep left E: Jump R: Sidestep right L-Shift: Run This is basically a cl...
by Braggi
Wed Dec 17, 2008 1:44 pm
Forum: Suggestions
Topic: Uru-Specific Link Library
Replies: 5
Views: 741

Re: Uru-Specific Link Library

Rel.to will definitely do as a launching pad! :)

As we gain new sites that cover different aspects of development and game play, then I assume the site will update and add links and new categories as needed.

Thank you JW - very useful indeed. (And, why reinvent a perfectly good wheel, after all?)
by Braggi
Wed Dec 17, 2008 2:41 am
Forum: Suggestions
Topic: Uru-Specific Link Library
Replies: 5
Views: 741

Uru-Specific Link Library

Would it be possible to collect up a list of Uru-specific links and post them here as a Link Library? I'm thinking of something open-ended and expandable as the community sets up and establishes itself in the open source area.

(If this is something that can wait for the Wiki, that's great!)
by Braggi
Tue Dec 16, 2008 6:13 am
Forum: Suggestions
Topic: Visual effects: linking avatars and Linking Books
Replies: 50
Views: 6994

Re: Visual effects: linking avatars and Linking Books

Hi 75th.

You might also want to poke around and bend the ear of Andylegate over the Maintainers. IIRC, there is a post there where someone had cooked up a flyby of Teledahn for the linking panel of the book. Don't think it was ever implemented, but it was described as definitely do-able.
by Braggi
Tue Dec 16, 2008 6:10 am
Forum: Suggestions
Topic: Community Project: The Great Shaft
Replies: 71
Views: 11175

Re: Community Project: The Great Shaft

Whatever comes of this, I will happily test it and bug report the multiplayer version until either I or my computer fail from exhaustion. Just let me know - repetition ad infinitum to get things perfected doesn't scare me in the slightest.

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