Search found 296 matches

by Christian Walther
Sat Feb 10, 2018 9:35 am
Forum: OpenUru.org Minkata Test Shard
Topic: Adding Fan Content to Minkata -- Implementation
Replies: 25
Views: 1096

Re: Adding Fan Content to Minkata -- Implementation

I suspect not because that export was made before Korman 0.06, but I have never completely debugged it.
by Christian Walther
Fri Feb 09, 2018 10:10 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Adding Fan Content to Minkata -- Implementation
Replies: 25
Views: 1096

Re: Adding Fan Content to Minkata -- Implementation

Appreciated initiative, J'Kla, but are you aware of this roadblock to running Korman-generated ages on Minkata and MOULa? As fas as I am concerned, it is uncertain whether and when anyone will have time and inclination to get that out of the way.
by Christian Walther
Thu Jun 29, 2017 8:36 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Build #121 - Skydiving client?
Replies: 16
Views: 1290

Re: Build #121 - Skydiving client?

I too would recommend merging CWE-ou (MOULa) and the Skydiver Client in Mercurial. If you are lucky, that just works without conflict, as there have been no changes to physics in the MOULa update. That’s a much simpler and more elegant way than cherry-picking individual changes in one or the other d...
by Christian Walther
Sat Jun 10, 2017 8:21 am
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Build #121 - Skydiving client?
Replies: 16
Views: 1290

Re: Minkata Shard Update May 15, 2017 -- Build #121

I don’t recall having anything to do with the skydiver client. I don’t even remember who made it, possibly Lyrositor? Annabelle, would you maybe have a link to some record of what you remember me doing?

I can see whether I can find its source code and try to update it if I have time, but no promises.
by Christian Walther
Sat May 20, 2017 9:24 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Minkata Shard Update May 15, 2017 -- Build #121
Replies: 23
Views: 2306

Re: Minkata Shard Update May 15, 2017 -- Build #121

re the text lining up issue, I don't see a problem when I use my Win7 laptop but I found it again today on Win10 which is what I was using when I first noticed it. This is what I mean: https://www.dropbox.com/s/6ctwbmek4hm4d1t/DSC_0039.JPG?dl=0 I’m not sure if it’s a feature or a bug, but as far as...
by Christian Walther
Sun Mar 26, 2017 8:54 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Minkata Shard Update December 14th, 2015 (Build 82, updated to Build 88)
Replies: 174
Views: 8668

Re: Minkata Shard Update December 14th, 2015 (Build 82, updated to Build 88)

I have confirmed the modify time has been updated correlating to VAULT_SET_AGE_PUBLIC backend operations (not on my visit this morning, but on recent events from others on Minkata), and that the backend nodeid in the log and the DB entry match. Good, that means that my code is working as intended. ...
by Christian Walther
Sat Mar 25, 2017 11:03 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Minkata Shard Update March 25, 2017 -- Build #100
Replies: 6
Views: 1332

Re: Minkata Shard Update March 25, 2017 -- Build #100

The list of changes on the wiki, which was quite out of date, has been updated, and I would suggest making further additions there rather than in forum posts, because it can be edited by all contributors.
by Christian Walther
Sun Mar 19, 2017 4:01 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Adding Fan Content to Minkata -- Implementation
Replies: 25
Views: 1096

Re: Adding Fan Content to Minkata -- Implementation

Progress report before my weekend is over: GoMePubNew.py is needed after all, but (probably) not the rest of the Python files. There appears to be something wrong with the PRP files that Deledrius suspects to be caused by the presence of unused materials that are erroneously exported by Korman. They...
by Christian Walther
Fri Mar 17, 2017 11:10 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Adding Fan Content to Minkata -- Implementation
Replies: 25
Views: 1096

Re: Adding Fan Content to Minkata -- Implementation

Okay, small step of progress: I ran into exactly the same issue until I noticed that the GoMePubNew.age file I put into game/age/ was encrypted, while MOSS apparently expects unencrypted files there. I decrypted it and now I can link, although now the client crashes (stackdumps) while loading the ag...

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