Search found 5 matches

by Anaerin
Mon Feb 06, 2012 8:18 pm
Forum: Suggestions
Topic: Cleaning Up Instancing
Replies: 152
Views: 57880

Re: Cleaning Up Instancing

Something of a thread revival, I know, but I've had a thought on this. I like (Well, love) the idea of using bookmarks, but I don't see the practicality of having lots of bookmarks at once. The way I see it, you should only be in one group at a time. When you join a group, the group leader opens his...
by Anaerin
Thu Jan 19, 2012 6:07 am
Forum: Management
Topic: Content Licensing
Replies: 206
Views: 87925

Re: Content Licensing

I think Rand's "Want" comment may reflect the truth, but Cyan's hands may be tied by existing licensing agreements they have with other companies (UbiSoft, EA, MagiQuest, etc.) which restrict them from re-releasing content under different licenses (exclusive agreements and the like). Also, availabil...
by Anaerin
Sun Dec 25, 2011 7:00 am
Forum: OpenUru.org Minkata Test Shard
Topic: Teledahn elevator issues
Replies: 4
Views: 905

Re: Teledahn elevator issues

All in all, everything is running very smoothly and this is first time I have gone through the game on this particular video card (NVidia GeForce GTX-570 HD) and I still marvel at the absolute beauty of this game and keep noticing new things. Now if the look of the avatars could be updated a bit, l...
by Anaerin
Sat Dec 24, 2011 6:53 am
Forum: OpenUru.org Minkata Test Shard
Topic: Minkata test shard -- discussions and questions
Replies: 77
Views: 91384

Re: Minkata test shard -- discussions and questions

In testing, I have noticed that Gahreesen has a major glitch. When trying to access the gear room, once you jump into the crack in the wall you can not get back out to either the gear/power room or the original access hole. Has anyone else tested this age or noticed the bug? I have filed a bug tick...
by Anaerin
Sat Apr 18, 2009 12:15 am
Forum: Suggestions
Topic: Visual effects: linking avatars and Linking Books
Replies: 50
Views: 6996

Re: Visual effects: linking avatars and Linking Books

Personally I think the dissolve would be easy to do, and simply too. You take the existing model, overlay a (slightly) scaled-up version, with no textures, and put a particle on every poly intersection. Then you apply a "Gravity" effect to those particles, centered on the linking panel (Make a kind ...

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