Search found 5 matches
- Mon Feb 06, 2012 8:18 pm
- Forum: Suggestions
- Topic: Cleaning Up Instancing
- Replies: 152
- Views: 58340
Re: Cleaning Up Instancing
Something of a thread revival, I know, but I've had a thought on this. I like (Well, love) the idea of using bookmarks, but I don't see the practicality of having lots of bookmarks at once. The way I see it, you should only be in one group at a time. When you join a group, the group leader opens his...
- Thu Jan 19, 2012 6:07 am
- Forum: Management
- Topic: Content Licensing
- Replies: 206
- Views: 88444
Re: Content Licensing
I think Rand's "Want" comment may reflect the truth, but Cyan's hands may be tied by existing licensing agreements they have with other companies (UbiSoft, EA, MagiQuest, etc.) which restrict them from re-releasing content under different licenses (exclusive agreements and the like). Also, availabil...
- Sun Dec 25, 2011 7:00 am
- Forum: OpenUru.org Minkata Test Shard
- Topic: Teledahn elevator issues
- Replies: 4
- Views: 920
Re: Teledahn elevator issues
All in all, everything is running very smoothly and this is first time I have gone through the game on this particular video card (NVidia GeForce GTX-570 HD) and I still marvel at the absolute beauty of this game and keep noticing new things. Now if the look of the avatars could be updated a bit, l...
- Sat Dec 24, 2011 6:53 am
- Forum: OpenUru.org Minkata Test Shard
- Topic: Minkata test shard -- discussions and questions
- Replies: 77
- Views: 91730
Re: Minkata test shard -- discussions and questions
In testing, I have noticed that Gahreesen has a major glitch. When trying to access the gear room, once you jump into the crack in the wall you can not get back out to either the gear/power room or the original access hole. Has anyone else tested this age or noticed the bug? I have filed a bug tick...
- Sat Apr 18, 2009 12:15 am
- Forum: Suggestions
- Topic: Visual effects: linking avatars and Linking Books
- Replies: 50
- Views: 7088
Re: Visual effects: linking avatars and Linking Books
Personally I think the dissolve would be easy to do, and simply too. You take the existing model, overlay a (slightly) scaled-up version, with no textures, and put a particle on every poly intersection. Then you apply a "Gravity" effect to those particles, centered on the linking panel (Make a kind ...