Search found 64 matches

by Nye_Sigismund
Wed Jun 22, 2011 9:55 pm
Forum: OSCAR - Open Source Creation and Restoration
Topic: [STICKY] The Team OSCAR General Discussion Thread
Replies: 17
Views: 4369

Re: [STICKY] The Team OSCAR General Discussion Thread

Ugh, I need to stop with my habit of shirking work. It's too tempting to not do much with my final summer as a student. :( Anyway. I've been thinking about the limited things I can do with Plasma as it stands, and certainly with Andy's placing up of a couple of his old projects, I've now got a littl...
by Nye_Sigismund
Tue Jun 07, 2011 11:47 pm
Forum: Management
Topic: Incompatibility of OpenUru.org and H-uru CWE repositories
Replies: 63
Views: 4859

Re: Incompatibility of OpenUru.org and H-uru CWE repositorie

In regards to your comment “as suggested by Nye...” If you like, I can make my PM’s with Nye and related PM’s public for you, it all depends on whether you have the selective version from Nye, or have read the full script. Hey hey hey - I do not give PMs or details from PM conversations I have had ...
by Nye_Sigismund
Tue Jun 07, 2011 7:09 pm
Forum: OSCAR - Open Source Creation and Restoration
Topic: Project: Sanctuary
Replies: 6
Views: 956

Re: Project: Sanctuary

*reinstalls Max 7* Anyway. I'll do some spitshine and see what I can do to get the environment finished. For the meantime I'll set up a Sanctuary project folder on the Bitbucket repo. EDIT: Good lord, Max 7 is awful. D: There seems to be a bit of disparity between the screenshots and what you put up...
by Nye_Sigismund
Mon Jun 06, 2011 12:22 pm
Forum: Management
Topic: Incompatibility of OpenUru.org and H-uru CWE repositories
Replies: 63
Views: 4859

Re: Incompatibility of OpenUru.org and H-uru CWE repositorie

I know this is tangential but I'd rather not start a seperate thread. It's not Adam's or anybody else at the GoW's job to do this - but it might be an idea to get the people writing the code to at least propose an ideal system that they'd like to see - and even if they've already made it before, com...
by Nye_Sigismund
Mon Jun 06, 2011 9:34 am
Forum: OSCAR - Open Source Creation and Restoration
Topic: Project: Sanctuary
Replies: 6
Views: 956

Re: Project: Sanctuary

Andy, I'd be happy to work on this age. I can probably get the graphics polished to a spitshine quite quickly.
by Nye_Sigismund
Mon Jun 06, 2011 9:33 am
Forum: OSCAR - Open Source Creation and Restoration
Topic: Project: D'ni Mechanical Area
Replies: 4
Views: 1011

Re: Project: D'ni Mechanical Area

Looks like a good start, certainly. Like Sanctuary, I'd be happy to see what I can do in terms of getting it looking a bit fancier graphically.
by Nye_Sigismund
Fri Jun 03, 2011 8:13 pm
Forum: OSCAR - Open Source Creation and Restoration
Topic: Project: D'ni Social Area
Replies: 24
Views: 2501

Re: Project: D'ni Social Area

Just added about a page's worth of text to the LDD, mostly about the plot behind the area.
by Nye_Sigismund
Wed Jun 01, 2011 3:37 pm
Forum: OSCAR - Open Source Creation and Restoration
Topic: Project: D'ni Social Area
Replies: 24
Views: 2501

Re: Project: D'ni Social Area

Google Docs link here: https://docs.google.com/document/d/16bKFq-DN5yvGmH9kNDmwk17zERT9L9tkZv9u7F2hbv4/edit?hl=en_GB&authkey=CLOotIQJ Google Docs is a seriously good bit of coding. It did slightly break the formatting when I uploaded it, though! I'll have some nice 3d blocking out done for this even...
by Nye_Sigismund
Mon May 30, 2011 3:26 pm
Forum: OSCAR - Open Source Creation and Restoration
Topic: Project: D'ni Social Area
Replies: 24
Views: 2501

Re: Project: D'ni Social Area

Bit quiet on here at the moment. My final year 2 exam is tomorrow, and after that I have largely free reign to work on this over the summer, hooray! I'll put the level design document up on Google Docs tomorrow, I think. Much easier to access it there. Then I'll do some blocking out in 3ds Max to gi...
by Nye_Sigismund
Thu May 26, 2011 6:22 pm
Forum: OSCAR - Open Source Creation and Restoration
Topic: Project: D'ni Social Area
Replies: 24
Views: 2501

Re: Project: D'ni Social Area

I'd say go ahead, but make sure to reference this topic in the first post for that topic. I'd rather not chop up project threads like this one. To be clear, I'd prefer to make sure that the programmer(s) implementing the games decide on the best way to do them. It'll have to be sorted by the time th...

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