Search found 64 matches
- Wed Apr 13, 2011 4:07 pm
- Forum: CyanWorlds.com Engine - Client & Plugin
- Topic: What needs to be done with the Plugin?
- Replies: 61
- Views: 6066
Re: What needs to be done with the Plugin?
I've found a Max 8 SDK. I'll try and get things set up on my end tonight, but I have almost no experience in programming. I guess this is the point where I learn. :\ I'll review Autodesk's basic tutorials, I guess. There was a long discussion recently on #Writers about possible problems with GPL cod...
- Tue Apr 12, 2011 10:05 pm
- Forum: CyanWorlds.com Engine - Client & Plugin
- Topic: What needs to be done with the Plugin?
- Replies: 61
- Views: 6066
Re: What needs to be done with the Plugin?
Might want to try cgsociety they have a forum dedicated to max sdk/scripting. http://forums.cgsociety.org/forumdisplay.php?f=98 They also have a newbie review policy, so first posts have to be authorised. :| I've put up a post anyway, here's hoping they're happy with me putting out a call there - I...
- Tue Apr 12, 2011 9:21 pm
- Forum: CyanWorlds.com Engine - Client & Plugin
- Topic: What needs to be done with the Plugin?
- Replies: 61
- Views: 6066
Re: What needs to be done with the Plugin?
I put out a call on http://www.polycount.com, here - http://www.polycount.com/forum/showthre ... ost1330731
The best place to ask about this kind of stuff is an old community full of friendly people, so I hope at least one person will step forward.
The best place to ask about this kind of stuff is an old community full of friendly people, so I hope at least one person will step forward.
- Tue Apr 12, 2011 6:12 pm
- Forum: CyanWorlds.com Engine - Client & Plugin
- Topic: What needs to be done with the Plugin?
- Replies: 61
- Views: 6066
Re: What needs to be done with the Plugin?
I have to admit, being a student is nice. Free copies of Max. :D Whilst moving over the capabilities of the plugin to other engines is pretty vital, I do think for the time being that getting it working on modern versions of Max is pretty critical. Do that, and everybody who owns a modern Max licens...
- Tue Apr 12, 2011 3:34 pm
- Forum: CyanWorlds.com Engine - Client & Plugin
- Topic: What needs to be done with the Plugin?
- Replies: 61
- Views: 6066
Re: What needs to be done with the Plugin?
Ideally, and this might well be really, really hard, is a plugin that works in newer versions of Max that can save into a format that the current Max 7 plugin can read. Can modern .max files even be opened by old Max versions? Hmm. :\
- Tue Apr 12, 2011 3:13 pm
- Forum: CyanWorlds.com Engine - Client & Plugin
- Topic: What needs to be done with the Plugin?
- Replies: 61
- Views: 6066
Re: What needs to be done with the Plugin?
Good to hear. I might have found an older SDK - Max 8, in fact - but I need to check it first.
- Tue Apr 12, 2011 3:08 pm
- Forum: CyanWorlds.com Engine - Client & Plugin
- Topic: What needs to be done with the Plugin?
- Replies: 61
- Views: 6066
Re: What needs to be done with the Plugin?
Great news! But will the 2012 SDK work with this plugin's source code?Chisaipete wrote:I have a full (legitimate) commercial license of the newest 3ds MAX 2012 + SDK installed on my machine. I believe I'd be happy to take on this project, but i'll need to fully realize it's scale this evening.
- Tue Apr 12, 2011 2:54 pm
- Forum: CyanWorlds.com Engine - Client & Plugin
- Topic: What needs to be done with the Plugin?
- Replies: 61
- Views: 6066
- Tue Apr 12, 2011 2:31 pm
- Forum: CyanWorlds.com Engine - Client & Plugin
- Topic: What needs to be done with the Plugin?
- Replies: 61
- Views: 6066
What needs to be done with the Plugin?
Whilst the GoW are doing great work with the client, nobody is working on the 3ds Max plugin. I'm considering making a few posts on a few forums, seeing if any extra-Uru 3DS Max developers would be interested in getting on board both getting the plugin into a buildable state, as well as porting it t...
- Fri Apr 08, 2011 12:01 pm
- Forum: CyanWorlds.com Engine - Client & Plugin
- Topic: My big plans for the code
- Replies: 7
- Views: 933
Re: My big plans for the code
I can speak as a content developer, I suppose. -> A long, hard look at improving the development pipeline to facilitate faster content development. For the health of Uru and fan projects, this actually is pretty critical. For those not aware, at the moment the development pipeline from idea to age i...