Search found 64 matches

by Nye_Sigismund
Wed Apr 13, 2011 4:07 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: What needs to be done with the Plugin?
Replies: 61
Views: 6066

Re: What needs to be done with the Plugin?

I've found a Max 8 SDK. I'll try and get things set up on my end tonight, but I have almost no experience in programming. I guess this is the point where I learn. :\ I'll review Autodesk's basic tutorials, I guess. There was a long discussion recently on #Writers about possible problems with GPL cod...
by Nye_Sigismund
Tue Apr 12, 2011 10:05 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: What needs to be done with the Plugin?
Replies: 61
Views: 6066

Re: What needs to be done with the Plugin?

Might want to try cgsociety they have a forum dedicated to max sdk/scripting. http://forums.cgsociety.org/forumdisplay.php?f=98 They also have a newbie review policy, so first posts have to be authorised. :| I've put up a post anyway, here's hoping they're happy with me putting out a call there - I...
by Nye_Sigismund
Tue Apr 12, 2011 9:21 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: What needs to be done with the Plugin?
Replies: 61
Views: 6066

Re: What needs to be done with the Plugin?

I put out a call on http://www.polycount.com, here - http://www.polycount.com/forum/showthre ... ost1330731

The best place to ask about this kind of stuff is an old community full of friendly people, so I hope at least one person will step forward. :)
by Nye_Sigismund
Tue Apr 12, 2011 6:12 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: What needs to be done with the Plugin?
Replies: 61
Views: 6066

Re: What needs to be done with the Plugin?

I have to admit, being a student is nice. Free copies of Max. :D Whilst moving over the capabilities of the plugin to other engines is pretty vital, I do think for the time being that getting it working on modern versions of Max is pretty critical. Do that, and everybody who owns a modern Max licens...
by Nye_Sigismund
Tue Apr 12, 2011 3:34 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: What needs to be done with the Plugin?
Replies: 61
Views: 6066

Re: What needs to be done with the Plugin?

Ideally, and this might well be really, really hard, is a plugin that works in newer versions of Max that can save into a format that the current Max 7 plugin can read. Can modern .max files even be opened by old Max versions? Hmm. :\
by Nye_Sigismund
Tue Apr 12, 2011 3:13 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: What needs to be done with the Plugin?
Replies: 61
Views: 6066

Re: What needs to be done with the Plugin?

Good to hear. I might have found an older SDK - Max 8, in fact - but I need to check it first.
by Nye_Sigismund
Tue Apr 12, 2011 3:08 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: What needs to be done with the Plugin?
Replies: 61
Views: 6066

Re: What needs to be done with the Plugin?

Chisaipete wrote:I have a full (legitimate) commercial license of the newest 3ds MAX 2012 + SDK installed on my machine. I believe I'd be happy to take on this project, but i'll need to fully realize it's scale this evening.
Great news! But will the 2012 SDK work with this plugin's source code?
by Nye_Sigismund
Tue Apr 12, 2011 2:31 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: What needs to be done with the Plugin?
Replies: 61
Views: 6066

What needs to be done with the Plugin?

Whilst the GoW are doing great work with the client, nobody is working on the 3ds Max plugin. I'm considering making a few posts on a few forums, seeing if any extra-Uru 3DS Max developers would be interested in getting on board both getting the plugin into a buildable state, as well as porting it t...
by Nye_Sigismund
Fri Apr 08, 2011 12:01 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: My big plans for the code
Replies: 7
Views: 933

Re: My big plans for the code

I can speak as a content developer, I suppose. -> A long, hard look at improving the development pipeline to facilitate faster content development. For the health of Uru and fan projects, this actually is pretty critical. For those not aware, at the moment the development pipeline from idea to age i...

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