Search found 1164 matches

by Mac_Fife
Mon Feb 15, 2016 8:53 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Testing an XP-compatible H'uru build
Replies: 5
Views: 3093

Re: Testing an XP-compatible H'uru build

OK, that means that, in principle, a H'uru based client is feasible, adding a level of "proof" to the comments made by Hoikas in response to Christian's original post. That's good, but I think I'd like to understand why Ghen's data rather than "standard" MOULa data was needed, though I suspect it's ...
by Mac_Fife
Fri Jan 29, 2016 2:12 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Minkata Shard Update December 14th, 2015 (Build 82, updated to Build 88)
Replies: 174
Views: 23415

Re: Minkata Shard Update December 14th, 2015 (Build 82, updated to Build 88)

What you need to do is to copy the entire 'dat' folder from your Cyan MOULa installation and paste it into your Minkata installation. Shards are not able to deliver the game data files, so they must be copied from a working MOULa install. It is worthwhile making sure that your MOULa game files are f...
by Mac_Fife
Sat Jan 23, 2016 8:40 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Should a future MOULa client be H-uru-based?
Replies: 21
Views: 11232

Re: Should a future MOULa client be H-uru-based?

There is another aspect that I'm inclined to raise, more as a note of caution than anything: I could summarise it as "we don't know what we don't know". There may be tools that Cyan re-builds and uses internally that re-use parts of the client code, perhaps "Customer Care" tools or the like, so ther...
by Mac_Fife
Wed Jan 06, 2016 8:30 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Client Update Concerns
Replies: 16
Views: 7823

Re: Client Update Concerns

I can honestly say that I care not for users who run Windows XP -- it might seem nasty to lock them out of the game, but really the security issues in an unsupported OS, especially in this day? It highly concerns me. I take your point entirely, and on a shard it's quite reasonable to say "look, thi...
by Mac_Fife
Tue Jan 05, 2016 1:15 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Client Update Concerns
Replies: 16
Views: 7823

Re: Client Update Concerns

Those comparability issues were something I had a vague sense of and are probably part of what Christian was referring to as needing some discussion. Obviously, we don't have any control over what's in Cyan's server code at this point, so we need to keep with client code that doesn't break that link...
by Mac_Fife
Mon Jan 04, 2016 6:22 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Brief Minkata downtime Wed December 23 2015
Replies: 25
Views: 5704

Re: Brief Minkata downtime Wed December 23 2015

I've seen that happen (a long time ago) but never figured out why. Like you, it was OK when re-started. Edit: It's interesting that you had to download msvcr71.dll to get the initial launcher to run... I thought we'd nailed that one a long time ago :? . Anyway, since that was always a file that the ...
by Mac_Fife
Mon Jan 04, 2016 11:50 am
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Client Update Concerns
Replies: 16
Views: 7823

Re: Client Update Concerns

Yup. The DirectX (and MSVCRT) DLL issues date right back to the very first Open Source client builds and arose, I think, because the versions then available to MSVC 2003 had superceded the ones being used by Cyan. Whatever the history, most people who used any early shard and didn't already have tho...
by Mac_Fife
Sun Jan 03, 2016 11:14 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Brief Minkata downtime Wed December 23 2015
Replies: 25
Views: 5704

Re: Brief Minkata downtime Wed December 23 2015

Treehugger wrote:Talking of the AGM, Mac - have you caught up on what you missed? :lol:
Only just ;) :D
by Mac_Fife
Sun Jan 03, 2016 10:04 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Brief Minkata downtime Wed December 23 2015
Replies: 25
Views: 5704

Re: Brief Minkata downtime Wed December 23 2015

rarified wrote:No, the file is the usual Cyan tos.txt ... It sounds like the updater simply could not write it out.
Yes, that's what I meant - there ought not to be a problem with that file, so if it is being created but not populated then something "funny" is happening.

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