Search found 800 matches

by rarified
Sun Feb 05, 2017 5:04 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Adding Fan Content to Minkata -- A Planning Thread
Replies: 37
Views: 2291

Re: Adding Fan Content to Minkata -- A Planning Thread

Yes, it was plPythonPack built alonside all of the build 88 artifacts. Yes, plPythonPack does attempt to "run" the code inside a Plasma environment. The "no attribute" exception is noted on several other scripts that use PlGetLocalPlayer() references, but none of them cause a fatal exception except ...
by rarified
Sat Feb 04, 2017 10:13 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Adding Fan Content to Minkata -- A Planning Thread
Replies: 37
Views: 2291

Re: Adding Fan Content to Minkata -- A Planning Thread

Hi Doobes... First hiccup with integrating your age. When packing your Python scripts along with the others, I'm getting an error: ==Packing GoMePubNewPageDefs.py, ......blast! Error during run-code! Traceback (most recent call last): File "GoMePubNewPageDefs.py", line 20, in ? plyrName = PtGetLocal...
by rarified
Fri Jan 27, 2017 3:29 am
Forum: OpenUru.org Minkata Test Shard
Topic: Adding Fan Content to Minkata -- A Planning Thread
Replies: 37
Views: 2291

Re: Adding Fan Content to Minkata -- A Planning Thread

Can you provide me with the game resources (PRP files, SDL additions) in as close to a drop-in package as you can make? And a few instructions on how the additional content is intended to appear in-game? That will give me something I can try on a second MOSS instance to see how it works or doesn't w...
by rarified
Thu Jan 26, 2017 9:31 pm
Forum: OpenUru.org Minkata Test Shard
Topic: A Planning Thread [Discussion]
Replies: 14
Views: 600

Re: A Planning Thread [Discussion]

Hi Marten, Do you consider there to be a role for OU to try to assist in the process of making sure content can be passed to Cyan servers in a form that will work with their existing infrastructure, even though at present none of the OU members directly develop content? One of the base principles (t...
by rarified
Wed Jan 25, 2017 5:30 pm
Forum: Management
Topic: MOULa Clothing Content: Memo of Understanding
Replies: 7
Views: 958

Re: MOULa Clothing Content: Memo of Understanding

I think adding this to various Wiki sites would get greater exposure...
(unless you've already covered them ;) )

_R
by rarified
Wed Jan 25, 2017 5:11 pm
Forum: OpenUru.org Minkata Test Shard
Topic: A Planning Thread [Discussion]
Replies: 14
Views: 600

Re: Adding Fan Content to Minkata -- A Planning Thread

Doobes, It's not just programming tasks, there's infrastructure (which I don't have anyone versed in Solaris administration to help) and policy thinking as well. I will post here when I start identifying programming tasks. Trust me, that's why I started the thread. (I know, "Trust me" is overused :r...
by rarified
Mon Jan 23, 2017 8:31 pm
Forum: OpenUru.org Minkata Test Shard
Topic: A Planning Thread [Discussion]
Replies: 14
Views: 600

Re: Adding Fan Content to Minkata -- A Planning Thread

Anything to which some of us can lend a hand? As you know, we have a community with quite a few skilled programmers. :) When I know more I'll try to be good about delegating work. I'm currently updating our planning tool JIRA and will put my thoughts there (in sort of a Gantt chart format) so peopl...
by rarified
Fri Jan 20, 2017 4:52 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Adding Fan Content to Minkata -- A Planning Thread
Replies: 37
Views: 2291

Re: Adding Fan Content to Minkata -- A Planning Thread

Hang onto that thought, Doobes. I look forward to digging into your new age to see how it works. There are a few things still in front of that task in my queue.

_R
by rarified
Fri Jan 20, 2017 3:53 am
Forum: OpenUru.org Minkata Test Shard
Topic: Adding Fan Content to Minkata -- A Planning Thread
Replies: 37
Views: 2291

Adding Fan Content to Minkata -- A Planning Thread

In the MOULa forums there has been an ongoing discussion about when/how/what will it take to add Fan content to Minkata for testing, and by extension the work that will need to be done to eventually incorporate Fan content into the Cyan MOULa servers. I'm starting this thread partly as a way to expo...
by rarified
Thu Jan 19, 2017 11:26 pm
Forum: CyanWorlds.com Engine - Client & Plugin
Topic: Should a future MOULa client be H-uru-based?
Replies: 17
Views: 2053

Re: Should a future MOULa client be H-uru-based?

Just to let you know this discussion is not being ignored, I have not yet had time allocated to study how to build and compare H'uru in our environment. There are still some "rebuild" and "upgrade" tasks for the Foundry build system as it has existed up to now, and creating a new build toolchain has...

Go to advanced search