Search found 222 matches

by Dot
Wed May 25, 2011 3:02 pm
Forum: OSCAR - Open Source Creation and Restoration
Topic: Project: D'ni Social Area
Replies: 24
Views: 11580

Re: Project: D'ni Social Area

Pulling text from the web is already possible in journals in UAM ages. D'Lanor made this possible and the system is in use in Shell 415 and Skysong. As a fallback, basic text is hardcoded into the Python, so if an explorer chooses not to enable network access they still get some text (sufficient to ...
by Dot
Wed May 25, 2011 8:05 am
Forum: OSCAR - Open Source Creation and Restoration
Topic: Project: D'ni Social Area
Replies: 24
Views: 11580

Re: Project: D'ni Social Area

Allowing some way of web content to be brought into the Cavern opens up content-creation to explorers who can create IC content in word and image but not as full-blown ages. It enables more of us to take part in creating story and puzzles. It could provide support for events such as language or hist...
by Dot
Tue May 24, 2011 8:12 pm
Forum: OSCAR - Open Source Creation and Restoration
Topic: Project: D'ni Social Area
Replies: 24
Views: 11580

Re: Project: D'ni Social Area

EDIT: Just had the fanciest idea - have tables with imagers built in, combining GUI and 3d view. But that would require a good explanation of why there are so many working imager tables! Imagers can be repaired -- Neolbah included the repair of a wall imager from bits in its story background (we wa...
by Dot
Fri May 20, 2011 6:15 pm
Forum: OSCAR - Open Source Creation and Restoration
Topic: [STICKY] The Team OSCAR General Discussion Thread
Replies: 17
Views: 32566

Re: The Team OSCAR General Discuission Thread

General Discuission? ;)

(Never mind me -- I do like the overall concept...)
by Dot
Wed May 11, 2011 3:03 pm
Forum: Domain Development
Topic: Building & Testing forum
Replies: 2
Views: 3245

Re: Building & Testing forum

Edit: In fact, I'd suggest that the whole "Open Uru Infrastructure Projects" section is a bit redundant - I'd probably want to move ... Myst/Uru-Style Hypergrid & Open Simulators into the "Open Uru Creative & Community Projects" section ("Community Projects" seems adequately all-encompassing to all...
by Dot
Thu Mar 24, 2011 11:07 pm
Forum: Myst/Uru-Style Story
Topic: Devokan: places for story-telling (OOC)
Replies: 5
Views: 41116

Re: Devokan: places for story-telling (OOC)

Looking back over the last year, I've personally found the story planning and telling by forum thread the more fruitful way of working. A blog was started, but I've found that hard to keep up to date. Forum threads were easier, and kept a sense of a story developing over time (I found the blog posts...
by Dot
Thu Mar 24, 2011 10:32 pm
Forum: Grid Hosting & Financial Resources
Topic: Devokan hosting on OSgrid
Replies: 4
Views: 22832

Re: Devokan hosting on OSgrid

Over the past year we've learned a lot. The main cluster of Devokan regions is around OSgrid reference 10625,10625, with other standalone regions scattered throughout the grid. The connected cluster currently includes home-hosted regions run by Filbert Holmer, then two hosted VPSs from the same prov...
by Dot
Thu Mar 24, 2011 10:18 pm
Forum: Grid Hosting & Financial Resources
Topic: 'Dedicated machines' needed, not virtualisation?
Replies: 6
Views: 16408

Re: 'Dedicated machines' needed, not virtualisation?

Revisiting this thread a year later, I am now running 15 regions on a hosted virtual machine -- admittedly about half of these are 'sea' or lightly built on to enable the main areas (which have between 5k to 7k prims) to 'breathe'. We don't get vast crowds; the regions tend to be visited by solitary...
by Dot
Wed Jan 05, 2011 5:38 pm
Forum: Suggestions
Topic: Order of forums on Board Index
Replies: 16
Views: 5994

Re: Order of forums on Board Index

That looks to be a good reorganisation to me.

For the Hypergrid project, that might be a mixture of Infrastructure and Creative, though. Does that matter? And the OSgrid bit would fall under Open Source!
by Dot
Sat Jun 19, 2010 9:12 am
Forum: Modeling, Animation and Programming
Topic: OpenSim tips
Replies: 1
Views: 20544

Re: OpenSim tips

How to keep physics engine load low: http://snoopypfeffer.wordpress.com/2010 ... gine-load/

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