Search found 222 matches
- Thu Dec 22, 2011 5:09 am
- Forum: News & Announcements
- Topic: OpenUru.org test shard is now alive
- Replies: 2
- Views: 11823
OpenUru Minkata test shard opens
Rarified announced on the OpenUru forums today the opening of the Minkata test shard . Why is this important? As rarified explains: The test shard will be the place where programming (and hopefully in the future, content) contributions to open source Uru projects can be experienced by players, and ...
- Wed Dec 21, 2011 4:27 am
- Forum: OpenUru.org Minkata Test Shard
- Topic: Minkata test shard -- discussions and questions
- Replies: 77
- Views: 90958
Re: Minkata test shard -- discussions and questions
So far, so good...
Thanks, rarified!
Thanks, rarified!
- Mon Dec 19, 2011 3:48 pm
- Forum: OpenUru.org Minkata Test Shard
- Topic: Minkata test shard -- discussions and questions
- Replies: 77
- Views: 90958
Minkata test shard -- discussions and questions
Where should discussions about the test shard take place? Where should we report potential bugs or problems? For example, I have just linked back to Relto for the first time after collecting KI, then going to the city and adding nexus links to Tokatah and the Library, then going to Minkata to get th...
- Thu Dec 15, 2011 2:19 pm
- Forum: Open Discussion
- Topic: Birthday greetings
- Replies: 18
- Views: 10905
Re: Birthday greetings
Gosh, thank you all!
- Mon Oct 31, 2011 11:36 am
- Forum: Open Discussion
- Topic: Teledahn Floor Plates
- Replies: 2
- Views: 2533
Re: Teledahn Floor Plates
Bravo, Andy!
- Tue Sep 27, 2011 9:11 pm
- Forum: Management
- Topic: Licence violations and incompatibilities
- Replies: 35
- Views: 6001
Re: Licence violations and incompatibilities
As an aside and possibly of interest, one of the opensource SL/OpenSim viewers, Imprudence, seems to be going through a similar process. See Why doesn’t Imprudence have multilayers, inventory links, or mesh rendering?
- Mon Jun 06, 2011 1:30 pm
- Forum: OSCAR - Open Source Creation and Restoration
- Topic: Project: Sanctuary
- Replies: 6
- Views: 4094
Re: Project: Sanctuary
That sounds fine to me. Good luck with all the projects!
- Mon Jun 06, 2011 8:29 am
- Forum: OSCAR - Open Source Creation and Restoration
- Topic: Project: Sanctuary
- Replies: 6
- Views: 4094
Re: Project: Sanctuary
Would you be interested in a Devokan story thread being developed around this? I can imagine what might be there in the ruins.
Similarly for the Mechanical Area...
Similarly for the Mechanical Area...
- Thu May 26, 2011 8:42 pm
- Forum: OSCAR - Open Source Creation and Restoration
- Topic: Project: D'ni Social Area
- Replies: 24
- Views: 11403
Re: Project: D'ni Social Area
Thanks, Nye.
By the way, I'm not just talking about game delivery, but a more general-purpose tool: something that non-programmers might be able to use to bring in info that they are able to create/change from the web.
By the way, I'm not just talking about game delivery, but a more general-purpose tool: something that non-programmers might be able to use to bring in info that they are able to create/change from the web.
- Thu May 26, 2011 9:42 am
- Forum: OSCAR - Open Source Creation and Restoration
- Topic: Project: D'ni Social Area
- Replies: 24
- Views: 11403
Re: Project: D'ni Social Area
Would it be worth spinning this discussion into a separate thread? It is something I would be very interested in, and potentially could be used as a general model/method beyond the social area, which is strictly the topic of this thread.