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by Lyrositor
Wed Jun 13, 2012 1:42 am
Forum: OpenUru.org Minkata Test Shard
Topic: A few suggestions...
Replies: 12
Views: 1650

Re: A few suggestions...

There's already Yeesha's intro. IIRC, it explains a few things. I personally didn't have any problems understanding what was going on, after I got my bearings a bit. It seemed logical for me to start in my home base, and not some deserted place. Otherwise, I can just play the offline version of Uru....
by Lyrositor
Wed Jun 06, 2012 4:54 pm
Forum: Management
Topic: Backporting H-uru changes to OU
Replies: 57
Views: 40911

Re: Backporting H-uru changes to OU

Thanks.
I tested both sitting/AFK clickables and JPEG issues. All work fine, as expected.
by Lyrositor
Tue Jun 05, 2012 11:16 pm
Forum: Management
Topic: Backporting H-uru changes to OU
Replies: 57
Views: 40911

Re: Backporting H-uru changes to OU

Oh, sorry about that, I wasn't aware of that option. :oops: I made a few changes and pushed foundrybuild, and as foretold, Jenkins started making a new build. However, after a few builds, I got this error: ------ Build started: Project: plPageOptimizer, Configuration: Release Win32 ------ Linking......
by Lyrositor
Tue Jun 05, 2012 9:46 pm
Forum: Management
Topic: Future MOULa updates
Replies: 21
Views: 13337

Re: Future MOULa updates

I have backported the JPEG fixes which were on Deledrius' list, plus one more by Zrax. I'm going to try and test these ASAP with the help of my new butler. Next, I'm going to try my hand at moul-scripts to fix the GZ glass state, and maybe a few other things I saw. Since monthly updates seem prohibi...
by Lyrositor
Sun Jun 03, 2012 11:54 pm
Forum: MOSS
Topic: Very general Moss question
Replies: 2
Views: 2485

Re: Very general Moss question

Hi MustardJeep. :) It's been a while since I've used MOSS, but from what I remember: There's a "bin" folder with the binaries. There's a "lib" folder with the libraries. There's a "file" folder for the file server. There's an "auth" folder for the auth server. There's a "game" folder for the game se...
by Lyrositor
Sun Jun 03, 2012 10:53 pm
Forum: OpenUru.org Minkata Test Shard
Topic: Standing Jumps (split from Minkata Shard Updates)
Replies: 54
Views: 7341

Re: Standing Jumps (split from Minkata Shard Updates)

If I remember correctly, this unlocked framerate lead to the Relto-plunge bug. :? I don't remember whether this was fully fixed or not.
by Lyrositor
Fri Jun 01, 2012 3:41 pm
Forum: Management
Topic: Backporting H-uru changes to OU
Replies: 57
Views: 40911

Re: Backporting H-uru changes to OU

Yes, please. :)
by Lyrositor
Fri Jun 01, 2012 3:21 pm
Forum: Management
Topic: Backporting H-uru changes to OU
Replies: 57
Views: 40911

Re: Backporting H-uru changes to OU

Shouldn't these be made into internal builds, so that we can actually test them beyond just letting them compile?
EDIT: Dumb question: are they already internal builds?
by Lyrositor
Fri Jun 01, 2012 12:12 pm
Forum: Management
Topic: Backporting H-uru changes to OU
Replies: 57
Views: 40911

Re: Backporting H-uru changes to OU

rarified wrote:Could you create a tag or branch named "foundrybuild" that will be used when Jenkins checks out from your repository.
Uh, here too! :D Sorry, I forgot to mention it, I've been having trouble using hg-git.
by Lyrositor
Thu May 31, 2012 3:28 pm
Forum: Management
Topic: Future MOULa updates
Replies: 21
Views: 13337

Re: Future MOULa updates

I didn't mean the build time. I meant that multiple builds probably indicate that some errors took place at some point, and that effort had to be spent solving it. So the more builds, the more time taken, the more money spent.

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