Re: Project: D'ni Social Area
Posted: Thu May 26, 2011 6:22 pm
I'd say go ahead, but make sure to reference this topic in the first post for that topic. I'd rather not chop up project threads like this one.
To be clear, I'd prefer to make sure that the programmer(s) implementing the games decide on the best way to do them. It'll have to be sorted by the time the level design document is written (which I hope will be before July) but doesn't need to be decided right now. I'm not sold on utilising lots of imagers, though. If imagers are to be used, there should only be a few of them - maybe two per game. This would then have the problem of limited game space - but if we decided to make this into both a public and hood instance then that would hopefully be averted (and give the hoods game rooms!)
In case anyone is interested, I've set up a simple Bitbucket repo for OSCAR and this project. It should be simple to shunt the repo over here once full development gets going. https://bitbucket.org/Nye_Sigismund/team-oscar
In there there's a level design document, which as things are decided on will get filled up with details on what we're making. Having a concrete LDD will make stage 4 way easier.
To be clear, I'd prefer to make sure that the programmer(s) implementing the games decide on the best way to do them. It'll have to be sorted by the time the level design document is written (which I hope will be before July) but doesn't need to be decided right now. I'm not sold on utilising lots of imagers, though. If imagers are to be used, there should only be a few of them - maybe two per game. This would then have the problem of limited game space - but if we decided to make this into both a public and hood instance then that would hopefully be averted (and give the hoods game rooms!)
In case anyone is interested, I've set up a simple Bitbucket repo for OSCAR and this project. It should be simple to shunt the repo over here once full development gets going. https://bitbucket.org/Nye_Sigismund/team-oscar
In there there's a level design document, which as things are decided on will get filled up with details on what we're making. Having a concrete LDD will make stage 4 way easier.