Hey CW, thanks for the feedback. Sorry I'm just seeing this...it's been busy lately.Christian Walther wrote: ↑Sun Aug 16, 2020 12:34 pm
- In Doobes’ version, the collision walls above the railings (not just on the staircase, but all around the balcony) block the 3rd-person camera, needlessly pushing it closer to the avatar, as if you were in a narrow corridor. In Cyan’s version, the camera can freely swing over the railing.
- When standing on the railing at the upper T-junction, looking down on the imager: In Cyan’s version, you stand on the railing as expected. In Doobes’ version, you float half a meter above it in the air.
I've since imported the GTP with a more up-to-date and robust ZLZ Importer. Before, I was approximating with what I thought was correct at the time, but looks like I messed up. I've since gotten a bit more familiar with the ins and outs of importing these Ages.
The next update will include fixes for what you mentioned.