Minkata Update Build #209 2020.08.13

Discussions about the OpenUru.org Minkata test shard

Moderator: rarified

User avatar
Doobes
Member
Posts: 57
Joined: Fri Dec 09, 2011 8:20 pm

Re: Minkata Update Build #209 2020.08.13

Post by Doobes »

Christian Walther wrote: Sun Aug 16, 2020 12:34 pm
  • In Doobes’ version, the collision walls above the railings (not just on the staircase, but all around the balcony) block the 3rd-person camera, needlessly pushing it closer to the avatar, as if you were in a narrow corridor. In Cyan’s version, the camera can freely swing over the railing.
  • When standing on the railing at the upper T-junction, looking down on the imager: In Cyan’s version, you stand on the railing as expected. In Doobes’ version, you float half a meter above it in the air.
Hey CW, thanks for the feedback. Sorry I'm just seeing this...it's been busy lately. ;)

I've since imported the GTP with a more up-to-date and robust ZLZ Importer. Before, I was approximating with what I thought was correct at the time, but looks like I messed up. I've since gotten a bit more familiar with the ins and outs of importing these Ages.

The next update will include fixes for what you mentioned.
Image
KI Numbers: Doobes - 6302
catherwood
Member
Posts: 18
Joined: Mon Jan 02, 2012 5:31 am
Location: silicon valley
Contact:

Re: Minkata Update Build #209 2020.08.13

Post by catherwood »

rarified wrote: Sat Aug 15, 2020 10:55 pmI also encoded the memorial video with a different tool. Catherwood, could you check and see if you still get the squeal on the memorial video?

(I didn't see a new thread for build #210 so I will reply here)
I emptied my AVI folder to be certain I got all the new files. The memorial video is the one with a single wall of text followed by the candle, right? Sorry, but I still hear the chattering squeal sound (Also sorry, but I agree with the comment in discord about the white outline on the blue font looking like an anti-alias artifact or bad green-screen effect).

My squeal sound is also present with the Cyan logo, but less noticeable behind the music, more like a hiss until the silent black ending makes the squeal more prominent. The sound goes away after the vid ends and the black loading screen begins.

As for the Yeesha intro video, after the loud talking ends, there is a span of a few seconds at the end where the audio goes quiet, but i did NOT notice any audio problems in that silence.
00292608 on MOULa now 00310046
00018203 on Minkata
00040424 on Gehn
hhhenry
Member
Posts: 128
Joined: Wed Feb 22, 2012 10:19 pm

Re: Minkata Update Build #209 2020.08.13

Post by hhhenry »

Crash on exit new MOULA release

Hugh Henry

8:02 AM


to support
Win 10 pro 64 Minkata night

UruLive.Live.1.918.OpenUru#172 - External.Release
Exception type: Access violation
Call stack (14 levels):
0x76AE6359
0x00746B36
0x007167DE
0x0071A63E
0x0071BF61
0x0071B21B
0x005C3962
0x004C89A0
0x005ED671
0x005ED220
0x005C13D6
0x00715E3E
0x00714417
0x005C1533

On Wed, Aug 19, 2020 at 6:01 PM Hugh Henry <dohallo50@gmail.com> wrote:

Quit from last room of great zero win 10 pro

UruLive.Live.1.918.OpenUru#172 - External.Release
Exception type: Access violation
Call stack (14 levels):
0x76AE6359
0x00E56B36
0x00E267DE
0x00E2A63E
0x00E2BF61
0x00E2B21B
0x00CD3962
0x00BD89A0
0x00CFD671
0x00CFD220
0x00CD13D6
0x00E25E3E
0x00E24417
0x00CD1533

Had one of these on exit from Watchers Pub with a bunch of people in it
but didn't copy the message.All other exits just fine.

Also the butterflies are gone from Kadish Tolsa. The page is still there and works.
This is true of both MOULA and Minkata shard.
hhhenry
Member
Posts: 128
Joined: Wed Feb 22, 2012 10:19 pm

Re: Minkata Update Build #209 2020.08.13

Post by hhhenry »

When the rift opened in Relto, I was transported to the middle of the building...different but functional. I then walked out and jumped through.
Treehugger
Member
Posts: 325
Joined: Sat Feb 18, 2012 7:47 pm

Re: Minkata Update Build #209 2020.08.13

Post by Treehugger »

I saved (and zipped) my log file from MOULa - exploring today, after things had quietened down. Quitting the game from the Pub I got a stack dump, so I went to Task Manager, right clicked and downloaded the log file, as I had been used to doing for Minkata. Let me know if you want the file to be uploaded, @rarified . In case it helps, this is the associated error message. [It seems perverse to be posting this here but this seems to be what you are suggesting we do.]

[Edited to reflect the fact that I quit after the Pub rather than the memorial age]

UruLive.Live.1.918.OpenUru#172 - External.Release
Exception type: Access violation
Call stack (14 levels):
0x771FF989
0x00896B36
0x008667DE
0x0086A63E
0x0086BF61
0x0086B21B
0x00713962
0x006189A0
0x0073D671
0x0073D220
0x007113D6
0x00865E3E
0x00864417
0x00711533
Last edited by Treehugger on Sat Aug 22, 2020 10:51 pm, edited 1 time in total.
Image

(Treehugger in Minkata)
Mark Dev
Member
Posts: 13
Joined: Tue Dec 30, 2008 10:25 pm

Re: Minkata Update Build #209 2020.08.13

Post by Mark Dev »

I am using Windows 10. I ran the client and the 211 update installed without issue.

Started a new avatar. Played through the hand journey in first person.

Did not experience any new issues until journey end.

End of Hand Journey
Went down the ladder in to the Cleft. After the avatar had got off at the bottom of the ladder, the mouse rotation stopped working. I could still rotate with the left/right cursor keys on the keyboard. Sliding the mouse left and right still caused the in-game cursor to move as expected.

Listened to Yeesha and linked to Rainy Cleft. After Yeesha left, the mouse rotation was still not functioning.

Did a Quit > Logoff then logged back in. Mouse rotate working again.

Linked to Rainy Cleft. Left room and headed across bridge for ladder. Jump did not activate on bridge so fell through. Tested jump, it worked. Mouse rotate stopped working again.

Logged off then back in. linked to Rainy Cleft. Went to cross bridge. Did test jump before jumping over gap. Managed to jump over hole but mouse rotate stopped working after the jump.

Used cursor keys to get to ladder.

View switched to 3rd person, the avatar got onto the bottom of the ladder and the Bahro cut scene started. Should this trigger at the bottom of the ladder? I thought it used to trigger at the top.

After the cut scene ended, mouse rotate still not working. Used keyboard to get to the Zandi shirt then logged off.

Logged in. Mouse rotate working. Linked to Rainy Cleft. Rotate still working. Ran across bridge and successfully jumped the gap. Mouse rotate stopped working again. Linked to Relto. Mouse rotate working.

Back to Rainy Cleft. Ran around and jumped over bridge. Mouse rotate OK. Spent a few minutes in the cleft and mouse rotate still working. Not sure what happened.
charura
Member
Posts: 82
Joined: Fri Dec 23, 2011 10:18 pm

Re: Minkata Update Build #209 2020.08.13

Post by charura »

Just got a new puter.....everything went A-1 until exit....same stack dump.... not going to re-re-re show the same one lol
Last edited by charura on Sun Aug 23, 2020 1:45 pm, edited 1 time in total.
Mark Dev
Member
Posts: 13
Joined: Tue Dec 30, 2008 10:25 pm

Re: Minkata Update Build #209 2020.08.13

Post by Mark Dev »

I am using Windows 10. I ran client version 211. Playing in first person.

Green and Red Markers
Completed both green and red marker games but had problems with mouse again. This time, the mouse sensitivity kept changing but it only affected rotation. Panning the view up and down continued to work. Game cursor continued to respond as expected when mouse buttons were not pressed.

White Markers
Tried the first white marker game. The counter for the game in the Great Zero showed 00:00:00 but did not start counting.

None of the markers were visible in the Cavern.

Returned to the Great Zero to check the game timer and it was not running and showed --:--:--.

Are the white marker games disabled?

The mouse rotation stopped working in the Cavern. Vertical mouse movement still worked. Logoff then back in to get rotation working again.

I have run the game several times and have not experienced any errors when exiting the game.
Treehugger
Member
Posts: 325
Joined: Sat Feb 18, 2012 7:47 pm

Re: Minkata Update Build #209 2020.08.13

Post by Treehugger »

Treehugger wrote: Sat Aug 22, 2020 10:36 am Let me know if you want the file to be uploaded, @rarified .
You confirmed I should use the method in viewtopic.php?f=108&t=1054
I uploaded yesterday's stack dump file, and another today:

UruLive.Live.1.918.OpenUru#172 - External.Release
Exception type: Access violation
Call stack (14 levels):
0x771FF989
0x003E6B36
0x003B67DE
0x003BA63E
0x003BBF61
0x003BB21B
0x00263962
0x001689A0
0x0028D671
0x0028D220
0x002613D6
0x003B5E3E
0x003B4417
0x00261533
Image

(Treehugger in Minkata)
Eidamir
Member
Posts: 1
Joined: Wed Aug 19, 2020 5:36 pm

Re: Minkata Update Build #209 2020.08.13

Post by Eidamir »

OK. There is an issue or more an annoyance involving the MOULa and mikata shard clients. When I start the game it locks numlock off, which I wold not mind but that prevents me from using the "/" needed for some actions like wave and sit. In the H-uru/plama client this does not happen and I am able to use the "/". I'm guessing Gehn Shard is based in that client since I can use it there. So, I was wondering if there is a way to change that in the MOULa client to work that way too. Just a thought.
Post Reply

Return to “OpenUru.org Minkata Test Shard”