Changes in this update:
- From Skoader:
- Increase height correction to match graphical representation
Provides more accurate interaction with detectors when the avatar is moving up or down.
Also decreases the severity of the PhysX trigger hull bug in some detectors.
This change doesn't affect world collisions. - Clear linear velocity after each update.
- Disabled avatar updates
Only update disabled avatars between steps if in a subworld and then don't interpolate their position. - Fix controlled flight bug
fControlledFlight state should be handled outside of the physics step. - Vogondola changes for CWE avatar-physics update.
Move the avatar to the subworld before warping.
Don't attach the avatar to the VogDummy - Subworlds are now quite solid and doing so causes unnecessary instability in the simulation.
- Increase height correction to match graphical representation
- How to test:
Continue the same testing you started for Minkata.65 and Minkata.66
Go through the open bug list for Minkata.66 and confirm if the reported bugs are still present or are fixed.
- Use your Avatar to interact physically with as much of the environment as possible, looking for new glitches, or fixed old glitches.