I'm happy to announce a new update to the Minkata shard: Build 82. This build has been in limbo since the beginning of 2015 while some other work has been underway in streamlining the client update process between Minkata and MOULa (as well as some significant RL detours).
Build 82 is ready for you to use. If you already have installed the Minkata client, just run the launcher as usual and it will update any files on your machine that require updates. If you have not installed the Minkata client and are interested in testing, visit http://foundry.openuru.org and follow the instructions about accessing the Minkata Testing Shard.
I'll try to summarize the changes appearing in this update (since MOULa was updated to build 918) but Christian may correct me and/or provide more details about each feature:
- [Lyrositor] Fix KI chat scrolling issues
This fixes a common gripe with KI chat, which has a tendency to scroll down when someone else sends a chat message, even if you have scrolled up. - [D'Lanor] Add additional confirmation to perform an Avatar delete
Suppose you want to quit MOULa but instead of the quit button you hit the delete button by mistake? (which after all is only a few pixels away) You see a confirmation dialog but since you are under the impression that you are quitting you confirm without reading it... And oops, there goes the avatar that took you many days, even months, to build. Apparently this happens more often than you may think. See this discussion on the MOULa forums: http://mystonline.com/forums/viewtopic.php?t=26127
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I modified the python script so that it now displays a second confirmation dialog after the first one. A user who has hit the wrong button should then notice that the game is not quitting and (hopefully) pay attention to the message onscreen.
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Also fixes a problem with the hotspot and highlight colors going crazy after canceling an avatar deletion.
How to test: 1. Create a test avatar 2. Log out 3. Select the test avatar and hit delete 4. In the first confirmation dialog press "Yes" 5. In the second confirmation dialog press "Cancel". Your test avatar should still be there. 6. Repeat steps 3 and 4 7. In the second confirmation dialog press "Yes". Your test avatar should be gone. - [D'Lanor] Add /deletefolder command to delete Journal folders
Some of the MOULa ages had their names changed through fan fixes. This has left early MOULa avatars with obsolete age journal folders. And apparently on MOULa the KI can also get filled with nonsense age journal folders if you visit the fun house or make use of bots. Just to be clear: Age journal folders are the folders holding your KI notes, images and marker games.
The /deletefolder command allows you to delete those redundant age journal folders from your KI. It does not touch any other type of KI folder, nor does it remove the Incoming folder, which would be bad(tm).
How to test: To delete a folder named Bevin for example type /deletefolder Bevin - [Christian Walther] Bump a public neighborhood to top of list when someone links to it
... Public neighborhoods that are in active use stay (near the top) on the list in the Nexus, even after their owners disappear (as is the case for the numerous dedicated Delin & Tsogal hoods that have been made over time.) - [Adam Johnson, Christian Walther] Improve text rendering (fonts) in KI settings pages
[This makes] the text of the mini KI (player list and chat) better readable on light and patterned backgrounds. [It also removes the text shadowing on Big KI pages for better readability] - [Christian Walther] Don't crash when http://support.cyanworlds.com is not available when starting game
This fixes the crash that keeps Windows 7 users out of the game when support.cyanworlds.com is down - [Mac_Fife] Fix for forgotten logins when removable media attached
This fixes the problem where your saved login/password disappears (seemingly out of the blue), but was related to how the game was trying to ignore removable media on the machine where the game is installed. - [Christian Walther] Replace non-ASCII characters in C++ files
This fix is internal code changes not visible to the player - [Christian Walther]Fix stuck-in-intro-cave bug
Fix the bug where a new player is stuck in the intro cave with the rotating wall until it occurs to them to press the esc key.
Have fun, and reply to this topic with any issues you find!
_R