City of Heroes, EVE Online and World of Warcraft are looked at for how they have added fan created content.
Massively CoH wrote:Contrary to what our common sense was telling us to expect, much of the new content was on par with the quality of professional development. It wasn't long until players were almost dominating the mission scene, producing work that was arguably better than some of the game designer's attempts.
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The level of quality is maintained by including a robust rating and reporting system. Inappropriate missions, such as those with swearing or racist text, are reported by users and removed from the system. A robust rating and search system allows players to find the best player-made missions but more importantly to hide the poorer ones in a place where no soul dares tread. It's an elegant system that is performing extremely well but it hasn't been without its downfalls.
Massively WoW wrote:A recent policy change banned the sale of add-ons for cash and the use of donate links or advertisements in them. Many of the game's most popular UI developers have to spend a considerable amount of time updating their modifications with each game patch and relied on the income from sales, donations or advertisements to compensate them for that time. To some, UI development simply isn't worth their time unless there's money involved. With the high quality of some of the add-ons the community has come up with, that stance may well be justified.
Obviously there are many facets of a game that influence the quality and quantity of fans created content.Massively Communities wrote:If there's one thing MMO players do well, it's building communities. Even the smallest common factor or shared experience will cause ad-hoc coalitions of players to form around them. The evidence is all around us in the sprawl of forums and wikis that can be found online dedicated to any topic you can think of. This is the primary drive behind using players to develop portions of a game. Give the players a feature that inspires discussion, competition or interaction and you can be sure that a self-sustaining community will coagulate around it. In situations where sharing information and researching are key, people demonstrate a remarkable ability to self-organise, find ways to collaborate and disseminate that information. In all three of the examples presented in pages 1 and 2, the commonality of developing part of a game they love pulled players together into rich, cohesive communities.
Redefining MMOs: Player developers!