And I see that I've been loose with terms. By "Replacing" Relto, I mean replacing it for those who don't want to follow Yeesha/use Relto. NOT replacing Relto in the entire game.Gehn, lord of ages wrote:I'd be perfectly fine with keeping Relto just as it is. These are just the best ideas I saw for replacing Relto.
Okay, two things. 1: all evidence so far shows that there is, nor never was, a door or any obstacle placed by the D'ni. 2: multi-player puzzles should not be used. They were one of the things most frequently argued over in MOUL and have a track record of being unsuccessful. Single player puzzles with multi-player making it EASIER (think Gahreesen's power room) would be great.I was thinking maybe that you start in a single-player cleft, and the only way to get far into Descent is a multi-player puzzle or thing (such as helping each other over the fence or something). Your door works too. It would be logical for the D'ni to put in something even before Anna showed up, but she came through a different opening, right (not through the volcano)?We can, like, put a big door or something at the beginning that requires a KI to open. That way you still have to get your Relto book first. (There are KI devices all through the Myst V Descent, and it's logical that the D'ni would have put something up after Anna showed up to allow only D'ni into the Descent.)
Not particularly. Anymore that you have to assume someone's cleaning up the cones or firemarbles or rocks when they fall off the edge of a cliff.Okay, but "I've used up my lifeline" is followed by "the book dropped to the ground". "The book dropped to the ground" is followed by "someone or something has to keep gathering or destroying all these books". My IC explanation itself is creating the problems.
I didn't say Myst, I said Uru ("this game"). Uru was and is advertised as letting you shape the story by your actions. Prologue seems (to me) to have done that well. The community reaction to Sharper allegedly elevated his importance in the story indirectly leading to things like the Kahlo Pub's opening and the Egg Room's openings. Certainly, those things were going to be released, but how and when were what players decided. Perhaps, without Sharper, the Pub would have been released in fully-restored form. etc.75th Trombone wrote:Big Choices™ have been a staple of most of the Myst endgames, and frankly, they've never been that well done.
It's not so much "Big Choices" as "A Choice". How one experiences the game can take different angles. The "D'ni" path with the Rescue Age might not show you everything Yeesha's path does (cloth save spots would be impossible/harder to do with the rescue Age, remember). Right now, there is not even an "easy" or "laughable" choice. I would like to see many branches off of many paths that people can take or re-take as they choose.