I'm not sure what you're saying here. I think I agree, though. You should only be able to go to the Cleft at A) Before starting the Journey or B) after finishing the ABM Journey.realXCV wrote:If you use a cutscene to walk to the cleft then I agree that you don't the assets. As for the desert book in Relto, it can stay like it currently is. The book in the pillar can only be used if you have not completed the cleft. Unless you're talking about a book to the starting point. In that case, you should not be able to walk to the cleft unless you are "allowed" to go there.Gehn, lord of ages wrote:I don't think that the Cleft or Relto assets would be necessary. The cutscene (to walk to the Cleft) could end with just a hint of the Cleft coming up, and then load the Cleft like a link (without the link sound, though). The desert book in Relto could just be added like a regular book, or just go through the MOUL cleft pillar. I think that would work fairly okay.
I was thinking more of invisible fences, or your avatar automatically turning around - I think automatic book retrieval is best, though.With a big error message popping in front of you ?Either your avatar picks up a book automatically, or you can't leave without picking up a book.
By the idea I described awhile back - that people would be grouped automatically with anybody they were within a certain radius. If you leave as a group, walking together, you'll arrive at the Cleft as a group. If you go off to the Cleft alone, you will arrive alone.How do you choose between single player and multiplayer?People can walk to the Cleft, but this is only a one-way trip. They can go in groups or alone (while lots of people like the single player Cleft, and so could freely go alone, many others want help or want to go with friends).
Private (although they can share this with other people). The puzzles will all be at their starting positions.After linking through the cleft book, will they end up in a private cleft or in the same cleft they were assigned in case they ran in group to a multiplayer one.They can invite people to Relto and then go through the pedestal to the Cleft together if they want help. They will also be able to access a book to the original area (not sure when/how to give this yet).
I don't think so. It's on Earth, so people can invent backstory with whatever Earth transportation they got - it's not like having to explain suddenly having a linking book.I hope that we won't also need an explanation on how we got to that place (in the desert).This keeps both the Cleft and Relto just like in MOUL, but with an explanation of how you got your Relto book and a way to go to the Cleft first
I've kind of lost track of where that quote is from. In the latest version of my idea, there would be some way for greeters or helpers to see who was in the various instances of the starting area (perhaps IC, but most likely an OOC thing), and a way to choose which one to go to.How?There's also a way to have people around at the beginning to help (at the very first place you arrive at).
The books would be (in my ideas) private but automatically shared by all the people in the 'hood. As for the puzzles and instancing, it's the same problem with sharing links (if you go to someone else's Teledahn, it could have different amounts of puzzles solved) or with public events (as everyone will probably not have the same progress in the Age). This can be explained slightly, though, in that most of the puzzles can be turned off - so its possible that they were just turned off/opened between the times you went between them.On 'hood instances: another problem. So, evey book in the book room is public? if not, it will just cause confusion. And if it is, than gahreesen is also public! but wait, how do we solve the other puzzles in the age? 'hood gahreesen- public and limited, real gahreesen- private and large? but wait, it makes 2 instances for the same age, which is just what my idea is against. See the problem?
But we can't make a game only for old characters. Yes, adding another step will be slower than starting from Relto (due to the help people are able to get, the ability to work in the Cleft in groups, and the ability to go straight to Relto, it could be significantly faster than starting at the Cleft), but is also more overarching and adds a little to the story.Relto is only bad for story of newcomers. The point when they changed the starting point from Cleft to Relto was to be able to start more quickly, adding an extra step is doing exactly the opposite.
I like the idea of a DRC/Yeesha split message. Another imager, though? Maybe two signs could do the same thing.When you press it, it starts as a message from Victor Laxman where he tells you to go to d'ni, be safe, take a KI from the resting room nearby, but it suddenly changes to yeesha telling you to go to d'ni in her way of speaking (yeesha hacked the message). So it's kinda' yeesha and DRC points mixed.
Or they can just link out with their Reltos (and go off to some other Age).You know what, let's give 'em some "leave event" hotkey, so they will be able to leave any event accuring in a personal instance forever, for people who don't want to be bugged.
On events:
Probably the shard operators would be able to flip a switch (metaphorically) to make a private area public. Still, an event is a rather ill defined term. How easy should it be to start an event (should it be only the top people in a shard, major leaders, or just anybody)? How should people think about events (are parties events? Are random desires to just all come together events?)? Yeah, I have no idea.Well, ususally it's a "visit" of a cyan worlds played character, but since most of uru's stories SHOULD be fan made, this is indeed a problem...
Help?
Perhaps (not exactly related) public events should only occur for people linking in, or people who enter into the "area" of the event. That way, there are no strange forces needed to explain how suddenly lots of people arrived. So if you are in the hut in Teledahn while an event takes place there, you don't see it (and so you don't see everyone suddenly materialize, or have to link or walk randomly). If you walk into or link into the hut, though, you see the event. If the event moves out of the hut, though, and into your area, you don't see it (because that would again involve people randomly appearing and/or walking/sneezing/linking oddly).
And I got a cool idea for the starting area that would only work if we could make a few small changes to the Cleft and could make the tunnel areas (so it would perhaps involve getting formally approved by Cyan, or would perhaps not work at all - bear with me though). You start in the Volcano (the same area as in EoA), climbing down on a rope and grabbing a Relto book from a nearby table (automatically). This is a 'hood styled instance (so populations won't break it - and there would be ways for greeters and helpers to spread themselves out) There is an imager or signs or flyers or something here from both Yeesha and the DRC. Yeesha urges you to heed the call and take the Journey in the Cleft (by climbing back up the rope - this would be an animation and people would have to wait only a short time if they were going to climb down, or maybe there are multiple ropes), while the DRC instructs you to follow the tunnels down. The Cleft works the same as in MOUL, with the book pedestal in Relto and everything. The tunnels work as other people have described them. Either one can be explored with a group (by a slightly modified version of the radius idea I had). The only ways to get back, though, would be from an eder tomahn link near the top, or from a Cleft book (and maybe the eder tomahn link will only be available before you start the main area of the tunnels or after completing them [like the Cleft book] - the tunnels break off at some point so that you can only go downward, and so cannot return by a link to the Volcano or Cleft).
However, the most practical I see is still a truck in the desert that you walk to, get a Relto book, and can go off to the Cleft alone or together (by walking alone or in groups). There could be an imager or signs or such here from both sides as well, and a simple cutscene to the Cleft. This doesn't use all the Cyan stuff needed in the other idea (although it would be nice to have the gate opened so you could walk from the Cleft to the truck in the desert).