Is anyone grabbing an Occulus rift visor for development?
Posted: Wed Aug 08, 2012 10:17 pm
Hi,
I'm rewriting this post because I spazzed out the first time and wound up sounding like a used car salesman.
There is a new VR visor on kick starter called the Occulus Rift. I very much want to buy this visor for myself and experience Uru on a deeper level. The catch is that the prototype they are offering is not "consumer ready." Instead, it is part of a full developer kit and the plug-n-play version is probably a year or two away.
Unfortunately, I am not a developer, but since Uru is now open source integration of a developer prototype is kinda sorta feasible.
First, I would like to know if anyone is already working with this in Uru open source?
Second--If not, how miserably difficult would it be for a total amateur like myself to configure a 3d visor to Uru? Can I learn? Are there instructions?
Also, I am confused as to why the prototype wouldn't have some basic functionality in Uru, since it's fully rendered 3d. I know that I'd probably have to forego head tracking and other advanced features, but shouldn't the visor do Something?
Here's the link I started with
http://www.kickstarter.com/projects/152 ... o-the-game
I've been scouring the FAQ s and related articles and there just isn't enough info yet, so I'm asking in this forum and emailing the visor company.
Any insight or guidance would be deeply appreciated!
I'm rewriting this post because I spazzed out the first time and wound up sounding like a used car salesman.
There is a new VR visor on kick starter called the Occulus Rift. I very much want to buy this visor for myself and experience Uru on a deeper level. The catch is that the prototype they are offering is not "consumer ready." Instead, it is part of a full developer kit and the plug-n-play version is probably a year or two away.
Unfortunately, I am not a developer, but since Uru is now open source integration of a developer prototype is kinda sorta feasible.
First, I would like to know if anyone is already working with this in Uru open source?
Second--If not, how miserably difficult would it be for a total amateur like myself to configure a 3d visor to Uru? Can I learn? Are there instructions?
Also, I am confused as to why the prototype wouldn't have some basic functionality in Uru, since it's fully rendered 3d. I know that I'd probably have to forego head tracking and other advanced features, but shouldn't the visor do Something?
Here's the link I started with
http://www.kickstarter.com/projects/152 ... o-the-game
I've been scouring the FAQ s and related articles and there just isn't enough info yet, so I'm asking in this forum and emailing the visor company.
Any insight or guidance would be deeply appreciated!