Questions/observations that most immediately come to mind (and I guess we won't be able to address some of these until we get either code or documentation from Cyan) are:
- Can it be readily ported to a Linux platform? Possibly depends on the APIs used?
- Will it work on, e.g. WIn2k, XP, Vista without (significant) modification? Just trying to think of the fastest way we can get a workable installation going.
- If the answer to b) is "yes", are there licensing restictions on those platforms that limit the number of concurrent clients? I'm not sure on this, but I seem to recall an issue of this kind with those non-server versions of Windows.
I don't remember there being any information available on the spec's of the servers Cyan/GT used (but given that they were originally set up a couple of years ago now, I guess in today's terms they probably weren't "top of the range", and it's likely that most machines fans can "donate" will be some way down even on that spec). Chogon referred to the scaleability of the MO:UL servers - it'd be interesting to know if there were any metrics on the number of explorers each server was expected to sustain. This might give some indication of how many machines might be required to create a workable system for a given number of players.
Probably many more questions need asked and answered, but I'm getting "brain fade" right now, and have to get with some other work