Assets: People (skills, time/opportunity)

Open: Focusing On "Big Picture" Technical Practicalities To Get Open Uru Online

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Dot
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Assets: People (skills, time/opportunity)

Post by Dot » Mon Dec 22, 2008 9:53 am

The first stage of Phase 1 is to inventory assets. This thread is to look at the skills and time individuals might bring to the open-source Uru project.

Back in October 2008, Robert the Rebuilder started a poll on the GoW forum with this post:
Robert The Rebuilder wrote:Suppose that Cyan was willing to take on unpaid intern developers for a MORE development team. (Put aside your skepticism for the moment, please.) Would you be willing to help get MORE started? More importantly, would you have the time to do this over the next 6 months or so?

If you are available, please reply with the following information:
  • Average number of hours per week that you can devote to MORE development
  • Whether you are a student, employed (part/full time), or both
  • Number of months/years experience in the following areas:
    • General programming (C++/Python)
    • Plasma engine
    • Database management
    • Bug tracking software
    • "e-Commerce"/online payment systems
    • Server software engineer
    • Networking or multiplayer gaming systems
    • System administrator
    • Quality assurance testing

Note that such a team could theoretically work on bug fixes after MORE goes online, e.g. fixing the maintainer wall, getting heek to be reliable, restore marker quest high scores, etc.

BIG DISCLAIMER: Cyan has said nothing about doing this project; this is all speculative. The poll is merely to gauge the level of interest in the fan developer community.
Will this be a helpful way of gathering information about the skills and time individuals can offer to open-source Uru?

BIG DISCLAIMER 2: This project forum is guild neutral, and welcomes contributions from everyone. No guild membership is required or assumed -- just the willingness to work together and with respect for each other's skills and knowledge.

Chacal
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Re: Assets: People (skills, time/opportunity)

Post by Chacal » Mon Dec 22, 2008 7:36 pm

We need to get the team currently working in Alcugs server evolution (diafero) and content hacking (Dustin, GPNMilano, Race) involved in this discussion.

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Dot
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Re: Assets: People (skills, time/opportunity)

Post by Dot » Mon Dec 22, 2008 8:45 pm

Could you perhaps contact them, Chacal?

Mind you, GPN Milano is already doing good stuff in the Suggestions area here; perhaps her ears will be burning :D

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rarified
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Re: Assets: People (skills, time/opportunity)

Post by rarified » Mon Dec 22, 2008 9:28 pm

Ok, I'll start. Following your format:
  • Average number of hours per week that you can devote to MORE development
    == 8-10
  • Whether you are a student, employed (part/full time), or both
    == Full time employed (at least until January's layoff notices go out :? )
  • Number of months/years experience in the following areas:
    • General programming (C++/Python)
      == C 30y; C++ 15y; Python (casual) 4y
    • Plasma engine
      == -none-
    • Database management
      == (casual) 2y
    • Bug tracking software
      == 10y
    • "e-Commerce"/online payment systems
      == -none-
    • Server software engineer
      == 25y
    • Networking or multiplayer gaming systems
      == 25y networking (anyone remember what an Imp was?)
    • System administrator
      == 30y
    • Quality assurance testing
      == 18y

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Re: Assets: People (skills, time/opportunity)

Post by Mac_Fife » Mon Dec 22, 2008 9:47 pm

I'll follow:
  • Average number of hours per week that you can devote to MORE development
    == 4-6 (I can probably only manage some weekend evenings right now)
  • Whether you are a student, employed (part/full time), or both
    == Full time employed
  • Number of months/years experience in the following areas:
    • General programming (C++/Python)
      == C 18y; C++ 15y; Visual C++ 11y; Python just scratched the surface
    • Plasma engine
      == -none-
    • Database management
      == (casual) 3-4y
    • Bug tracking software
      == 11y
    • "e-Commerce"/online payment systems
      == a little, about 2 years ago, working PayPal into a website
    • Server software engineer
      == -none-
    • Networking or multiplayer gaming systems
      == 20y networking (on-off, but mostly not on TCP/IP :( )
    • System administrator
      == 20y (on-off, small scale)
    • Quality assurance testing
      == 18y
Mac_Fife
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zib_redlektab
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Re: Assets: People (skills, time/opportunity)

Post by zib_redlektab » Mon Dec 22, 2008 11:41 pm

  • Average number of hours per week that you can devote to MORE development
    == I would gladly devote lots of time.
  • Whether you are a student, employed (part/full time), or both
    == Student
  • Number of months/years experience in the following areas:
    • General programming (C++/Python)
      == I'm just barely starting learning how programming...
    • Plasma engine
      == Just basic Blender ages
    • Database management
      == A few months now
    • Bug tracking software
      == 2y
    • "e-Commerce"/online payment systems
      == I've been an end user many times, never a manager.
    • Server software engineer
      == none
    • Networking or multiplayer gaming systems
      == I've only ever run uru servers, but I've gotten 2 of those up and running.
    • System administrator
      == Only for myself.
    • Quality assurance testing
      == about 1.5y
I really want to run a server, UU-style...I also would help test stuff, but I'm afraid I don't have much to offer development-wise. :?

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Re: Assets: People (skills, time/opportunity)

Post by DarK » Fri Dec 26, 2008 6:08 pm

Average number of hours per week that you can devote to development
  • Mood depending usually around 8 – 10 Hours
Whether you are a student, employed (part/full time), or both
  • Full Time Employment and Student
Number of months/years experience in the following areas:
  • General programming
    • PHP +5 yrs
      Python +1 yrs
      VB (= Evil) +4 yrs
      Random languages, Perl, proprietary API’s etc as needed
      Overall Programming exp + 6 yrs
  • Plasma engine
    • Basic understanding of engine, mostly in relation to Python
  • Database management
    • Full life cycle knowledge (Design, Implementation etc)
      MySQL and MSSQL Setup, Monitoring, and basic maintenance experience in relation to web applications
  • Bug tracking software
    • Not used
  • "e-Commerce"/online payment systems
    • Built and deployed PayPal integrated systems, currently developing knowledge on SSL based systems
  • Server software engineer
    • Limited application server development knowledge
  • Networking or multiplayer gaming systems
    • Previously ran FPS style servers and developed plug-ins for server (Metamod, AMX mod)
      Have experience of working with MAN, CAN, SAN networks, in addition deploying, managing and disaster Recovery of Active Directory networks.
      Strong knowledge of Linux and related areas.
      Studying Cisco CCNA
  • Quality assurance testing
    • Have knowledge of development testing from academic backgrounds
      +2 yrs taking part in QA Testing, sources cannot be disclosed due to NDA’s

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Re: Assets: People (skills, time/opportunity)

Post by realXCV » Sat Dec 27, 2008 11:41 pm

Average number of hours per week that you can devote to MORE development
No idea.

Whether you are a student, employed (part/full time), or both
Currently none of them.

Number of months/years experience in the following areas:

General programming (C++/Python)
7 years

Plasma engine
I know a few commands in python.

Database management
Oracle, MSSQL, Access and a bit of MySQL

Bug tracking software
Notepad and a text file.

"e-Commerce"/online payment systems
I know how to use paypal.

Server software engineer
No

Networking or multiplayer gaming systems
No (or is it yes ?)

System administrator
4 years

Quality assurance testing
1.3 year

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T_S_Kimball
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Re: Assets: People (skills, time/opportunity)

Post by T_S_Kimball » Thu Jan 01, 2009 7:35 am

Updated on 6/20 for current sitrep. --TSK
-----=====-----

I'm interested, but my job in the Financial Sector eats my life at times (especially right now). I'm trying to have a life outside of work; This could become part of it if things can finally take off.

My work hours are 3rd Shift, US/Eastern (7 years and counting at that position with the company). Unfortunately that has some disadvantages right now, as I have to get up early and goto work for meetings sometimes.

I do have skills that could be invaluable, if there is a way to get back on UNIX:

System Administraton:
Solaris - 13 years and counting.
Linux - off and on for 7 years and counting.
VM - About 7 months now, but diving deep quickly. We're concentrating on ESX/ESXi for x86/x64 and LDOM for the Sparc side.
--> Specialist in Backup/DR/BR (EMC Networker + lots of home-brew stuff)
--> Specialist in C Shell (mostly in mission-critical system monitoring) as well as nawk, Perl (a bit more now, enough to discover when its *not* the right tool for the job).

Database Admin/Manage:
--> Sybase, 13+ years and counting (including parameter tuning for various hardware). Solaris and Linux only.
--> Oracle: Some passing knowledge, in particular the RAC and ASM subsystems. would require reading up on some things, but could probably look at it.
--> MySQL: again, passing knowledge (which is sad, given my site is on a LAMP stack). I've been poking at that through work, as a couple DBs are on dev servers.
--> I can be a *very* wicked SQL writer at times, but require at least passable documentation on the tables to do it.

Bug tracking software: Experience with varying types, including Bugzilla (2 years collectively), Remedy (2 yrs), Jira (6 mos), and Trac (about 2 months).

I do have some Windows experience (thanks to some early work with libsecondlife) but prefer to stay firmly in UNIX, thank you. :p [This is changing, but under some duress... :p ]

The company I work for maintains about 2000 Solaris boxes (Sun hardware, SPARC and x64) throughout three continents, most of them being in the US.
Last edited by T_S_Kimball on Sat Jun 20, 2009 10:29 am, edited 1 time in total.

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Marten
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Re: Assets: People (skills, time/opportunity)

Post by Marten » Tue Jan 06, 2009 7:14 pm

  • Average number of hours per week that you can devote to MORE development
    == Will vary too much to make a specific commitment - sorry!
  • Whether you are a student, employed (part/full time), or both
    == Full time employed with bad commute
  • Number of months/years experience in the following areas:
    • General programming (C++/Python)
      == 15 years, C development on Solaris and Linux platforms. Almost no C++. Have worked with Perl, some Python.
    • Plasma engine
      == None
    • Database management
      == Practically none
    • Bug tracking software
      == Have administered PureDDTS in the past; have used GNATS in the past, and currently use Bugzilla at work
    • "e-Commerce"/online payment systems
      == None
    • Server software engineer
      == Nothing directly analogous to Uru
    • Networking or multiplayer gaming systems
      == None
    • System administrator
      == ~ 1 year of professional system administration experience on Solaris and Linux, when past job didn't have an official position for it; have run own Linux box at home for ~ 12 years
    • Quality assurance testing
      == Lots of experience with this, wish I spent less time testing and more time coding ;)
The music is reversible, but time is not.

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