Fan developers: Modifying MOULa Assets

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Chogon
Cyantist
Posts: 12
Joined: Mon Dec 22, 2008 5:19 pm

Fan developers: Modifying MOULa Assets

Post by Chogon »

As we have always felt, we really want MOULa to continue and to have new content. However, in its current form, we can not even begin to entertain the idea of making any updates ourselves.

With that in mind, we want to loosen our grip on MOULa just a little bit which should make it easier for fans to get new content into MOULa. We will allow modification to Cyan MOULa assets to be included in updates to MOULa. We will not be releasing any asset sources (for example 3ds max files). We assume that fans will use 'decompile' tools to convert the 'compiled' assets (such as *.prp files) that are included in the running game data sets into something that can be used to be modified.

By allowing this we are trusting the fans to keep the game in the spirit of the original intent but push a way forward.

--Cyan Worlds Team
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