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Enforcement

Posted: Thu May 26, 2011 2:57 pm
by Nalates
Finding some reasonable way to enforce rules and standards is a problem that extends beyond the Uru community. Other game communities are looking for solutions. An example is in an article titled: Pricing Games According to Player Behavior

The title says most of it. The surprising part is that Valve boss Gabe Newell is looking at adopting it for Valve.

Of course they are running a pay for play service and have enforcement leverage not available in MOULa and fan shards. But, this shows a trend to use ties to behavior to some enforcement/reward system. Problem players would be at a disadvantage and popular players would be rewarded.

As the author points out the big problems with such an idea are in deciding who's good and bad. Automated systems making the decision are consistently gamed. Santa is otherwise occupied and his elves are busy trying to unionize. A labor intense process is about all that is left.