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Odds and Ends Worlds
Posted: Sat Feb 20, 2010 2:01 am
by Nalates
There are people experimenting and playing with Myst Style builds in various game worlds. I keep finding them and decided to start collecting them now that the Hypergrid Project is open.
gmz1023 mentioned having a FCAL for a Doom Ae'gura, which kinda blew me away. (This thread:
Myst Uru Style Doom ) gmz is posting some more pictures from the odd Ae'gura. See:
doomuru
While I think it would be hilarious to see folks blasting away with BFG's in the Great Plaza, I can understand how that might upset some.
Re: Odds and Ends Worlds
Posted: Sun Feb 21, 2010 2:48 am
by Nalates
And another one...
Myst: Book of Gaia
This is an online RP rather than an in game RP.
One has to mess with it a bit to see how it works.
Re: Odds and Ends Worlds
Posted: Wed Feb 24, 2010 5:34 pm
by Nalates
The D'ni Voice
Dudemom_2000 is the ...editor... author... of The D'ni Voice. Formerly this was a news paper only for the Myst-Uru fans in Second Life. She has now decided to cover the wider Myst-Uru community playing and building in various virtual worlds. The post putting forth the intension is on MOUL here:
D'ni Voice
The D'ni Voice is now a blog available outside of Second Life.
Inside Second Life the Voice is published as an announcement sent to the D'ni Refugees, a Second Life group.
As far as I know there is no predominant news channel within the other SL-like grids.
Re: Odds and Ends Worlds
Posted: Mon Mar 01, 2010 4:13 pm
by Dot
DMom is now adding support for There; Vixblu/Blutec will be the reporter. She has also started a journal in Devokan Keepsafe in SL, and will be setting up an office there.
Re: Odds and Ends Worlds
Posted: Mon Mar 01, 2010 4:27 pm
by Nalates
Very nice!!! Thx Dot.
Re: Odds and Ends Worlds
Posted: Tue Mar 02, 2010 6:29 pm
by Nalates
I just came across
GridHop. There are 118 grids listed there.
Re: Odds and Ends Worlds
Posted: Wed May 19, 2010 7:20 pm
by Nalates
Re: Odds and Ends Worlds
Posted: Mon May 24, 2010 1:40 am
by Nalates
Spoton3d is another version of an OpenSim world. The emphasis is on securing individual creations, IP rights.