Re: Devokan: story discussions (IC/OOC)
Posted: Mon May 24, 2010 7:33 pm
I'm texturing and building. I have more RL work so less game time. Texturing is a slow process for me. I'm not overly happy with any of the generator textures. I'm experimenting with a control panel on the generators, in North Restoration @ 510m. Once I get what I want on that I think I'll have learned enough about textures to get things looking as I want.
I want to get the building on Nalands done. I am thinking you may want to put a simple GoMa or other office on one of the rooms there. My thinking is that it could have information to lead people over to Devokan. As people explore I would like for there to be interesting things to find. As it takes more shape I think I will have multiple journals. A personal one I will move around. May be one in the library (?) chronicling the effort to bring the old building back.
Perhaps information on where Mat's ship is at any time can be added too.
In all building the N Restor building is going to be much slower process than I thought. I've come up with some ideas to reduce the amount of work, but there is still a lot to do. That means that part of the story is delayed.
I want to get the building on Nalands done. I am thinking you may want to put a simple GoMa or other office on one of the rooms there. My thinking is that it could have information to lead people over to Devokan. As people explore I would like for there to be interesting things to find. As it takes more shape I think I will have multiple journals. A personal one I will move around. May be one in the library (?) chronicling the effort to bring the old building back.
Perhaps information on where Mat's ship is at any time can be added too.
In all building the N Restor building is going to be much slower process than I thought. I've come up with some ideas to reduce the amount of work, but there is still a lot to do. That means that part of the story is delayed.