ToDo: Push CWE Initial Commit

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JWPlatt
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ToDo: Push CWE Initial Commit

Post by JWPlatt »

Things are looking good and I've run into Foundry security enough lately to be comfortable. Let's give this a try for this weekend, shall we?

rarified, please set these accounts on the CWE Mercurial repo with the following rights and initialize it:

cyanworlds - read
jwplatt - read/write
mac_fife - read
rarified - read
a'moaca' - read
cjkelly1 - read

Later on when we can, we'll flesh out the rights scheme and the ability to assign them.
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Re: ToDo: Push CWE Initial Commit

Post by rarified »

Sounds good. Permissions set as specified.

Just FYI, I'm going to be helping at the local science fair Saturday from 8am-3pm. It's usually pretty hectic so I won't be checking the phone for mail.

_R
One of the OpenUru toolsmiths... a bookbinder.
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Re: ToDo: Push CWE Initial Commit

Post by rarified »

CWE repository has been linked to Fisheye, and cross linked to Project X JIRA. Permissions are limited to cwe_* groups (which are the X-6 at the moment).
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Re: ToDo: Push CWE Initial Commit

Post by JWPlatt »

Awesome, thanks!

I'm not sure when I'll get to do the push this weekend. I hope by Saturday evening. I'll post an update.
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Re: ToDo: Push CWE Initial Commit

Post by JWPlatt »

Push completed.

:D

See this post for my initial summary of what's there and what isn't:
viewtopic.php?p=3452#p3452

You will notice that the Uru client and the 3ds max plugin are part and parcel. There are a bunch of Visual Studio c++ projects and shared code.

I've also just noticed that the empty folders were not committed by Mercurial. I'll put a text file in each if I have to and make sure they get pushed.
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Re: ToDo: Push CWE Initial Commit

Post by JWPlatt »

Empty folders pushed and are no longer quite so empty.

The second push is actually a handy reference note for what's missing.
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