Things are looking good and I've run into Foundry security enough lately to be comfortable. Let's give this a try for this weekend, shall we?
rarified, please set these accounts on the CWE Mercurial repo with the following rights and initialize it:
cyanworlds - read
jwplatt - read/write
mac_fife - read
rarified - read
a'moaca' - read
cjkelly1 - read
Later on when we can, we'll flesh out the rights scheme and the ability to assign them.
ToDo: Push CWE Initial Commit
ToDo: Push CWE Initial Commit
Perfect speed is being there.
Re: ToDo: Push CWE Initial Commit
Sounds good. Permissions set as specified.
Just FYI, I'm going to be helping at the local science fair Saturday from 8am-3pm. It's usually pretty hectic so I won't be checking the phone for mail.
_R
Just FYI, I'm going to be helping at the local science fair Saturday from 8am-3pm. It's usually pretty hectic so I won't be checking the phone for mail.
_R
One of the OpenUru toolsmiths... a bookbinder.
Re: ToDo: Push CWE Initial Commit
CWE repository has been linked to Fisheye, and cross linked to Project X JIRA. Permissions are limited to cwe_* groups (which are the X-6 at the moment).
One of the OpenUru toolsmiths... a bookbinder.
Re: ToDo: Push CWE Initial Commit
Awesome, thanks!
I'm not sure when I'll get to do the push this weekend. I hope by Saturday evening. I'll post an update.
I'm not sure when I'll get to do the push this weekend. I hope by Saturday evening. I'll post an update.
Perfect speed is being there.
Re: ToDo: Push CWE Initial Commit
Push completed.
See this post for my initial summary of what's there and what isn't:
viewtopic.php?p=3452#p3452
You will notice that the Uru client and the 3ds max plugin are part and parcel. There are a bunch of Visual Studio c++ projects and shared code.
I've also just noticed that the empty folders were not committed by Mercurial. I'll put a text file in each if I have to and make sure they get pushed.
See this post for my initial summary of what's there and what isn't:
viewtopic.php?p=3452#p3452
You will notice that the Uru client and the 3ds max plugin are part and parcel. There are a bunch of Visual Studio c++ projects and shared code.
I've also just noticed that the empty folders were not committed by Mercurial. I'll put a text file in each if I have to and make sure they get pushed.
Perfect speed is being there.
Re: ToDo: Push CWE Initial Commit
Empty folders pushed and are no longer quite so empty.
The second push is actually a handy reference note for what's missing.
The second push is actually a handy reference note for what's missing.
Perfect speed is being there.