ToDo: Auth and Game Files

CyanWorlds.com Engine Project Management
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JWPlatt
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Re: ToDo: Auth and Game Files

Post by JWPlatt »

Reconsidering the scripts a bit, they're not really part of the engine, but part of MOUL or Uru, which the engine uses to play a specific game with specific content. Maybe not CWES, but URUS or CWEUS?
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Re: ToDo: Auth and Game Files

Post by Mac_Fife »

Mac_Fife wrote:Hmm... Then it's not really complying with the GPL if you don't get a copy of the license with the download.
After re-reading the GPL, I take some of that back: For non-source files, so long as you offer the means to access the sources (which must include the license, per clause 4 of the GPL) through the same place as you offer the object files, then you seem to be OK. The source and object don't even need to be on the same server, just that the links both need to be on the same page, in effect.
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Re: ToDo: Auth and Game Files

Post by JWPlatt »

Yes, just looking at that with Mac in the license clause 6. All three files are conveyed on the same page in contiguous or proximate lines of text. And not that it matters, but they are (or will be) all in the same folder.

The two AuthFiles.zip/GameFiles.zip files contain compiled and/or encrypted code, which is why I call them "binaries." "Object" code might be a better description as there are some .age plain text files, and binaries are thought more of as executables. But consistently using "binaries" on the wiki seems appropriate, and that's a term even the layman knowns now, more than object code.
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