Kick command proposal

Discussions About CyanWorlds.com Engine Client & Plugin
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Mac_Fife
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Re: Kick command proposal

Post by Mac_Fife » Wed Jun 13, 2012 9:37 pm

I'm glad you did then JW, because I was harbouring the impression that Cyan were maybe on the fence about any kind of /kick.
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Deledrius
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Re: Kick command proposal

Post by Deledrius » Thu Jun 14, 2012 12:44 am

JWPlatt wrote:FYI - I thought it would be prudent to see if this particular feature is worthwhile to consider for MOULa - managed expectations and all that. Chogon says it sounds okay.
Good thinking. :)

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Hoikas
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Re: Kick command proposal

Post by Hoikas » Thu Jun 14, 2012 5:14 pm

Porting of the engine code is complete. 8-)
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D'Lanor
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Re: Kick command proposal

Post by D'Lanor » Fri Jun 15, 2012 8:49 am

I will also make my pull request then. Probably later today because BitBucket does not like IE7 which I have to use here at work :roll: .

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Mac_Fife
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Re: Kick command proposal

Post by Mac_Fife » Fri Jun 15, 2012 9:00 am

D'Lanor wrote:...IE7 which I have to use here at work :roll: .
You too? I've got that problem in my office too (and it doesn't seem that long since we were restricted to IE6).
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Lyrositor
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Re: Kick command proposal

Post by Lyrositor » Fri Jun 15, 2012 1:03 pm

Then careful Mac_Fife when you visit the Kogan store! :D http://www.pcmag.com/article2/0,2817,2405846,00.asp
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Mac_Fife
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Re: Kick command proposal

Post by Mac_Fife » Fri Jun 15, 2012 5:44 pm

Yeah, I saw that on the BBC website :)
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MustardJeep
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Re: Kick command proposal

Post by MustardJeep » Sat Jun 16, 2012 9:47 am

Just my 2 cents.

If I was forced to choose I would side with the version that (as discussed previously in this thread) cleans out any lingering invites as well. I still say "Kick" is the single most abused function in every single game I've ever played that includes it, but removing the invites makes a lot of bad possibilities self defeating.

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semplerfi
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Re: Kick command proposal

Post by semplerfi » Sat Jun 16, 2012 7:00 pm

I would like to suggest an "On & Off" switch for the "kick command" so independent shards Admins can decide whether or not to allow the 'kick' on their shards.

This whole kick thing is for the Cyan shard anyway. During the UU shard times the indepentent Shard Admins took care of business.

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Re: Kick command proposal

Post by Deledrius » Sat Jun 16, 2012 7:08 pm

semplerfi wrote:I would like to suggest an "On & Off" switch for the "kick command" so independent shards Admins can decide whether or not to allow the 'kick' on their shards.

This whole kick thing is for the Cyan shard anyway. During the UU shard times the indepentent Shard Admins took care of business.
If a shard doesn't want the feature, they can simply not include this commit in the python package they serve to their users. Very simple. :)

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