Discussions About CyanWorlds.com Engine Client & Plugin
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On the Gehn Shard, we've been making liberal use of the FCAL provided to many of us for the KI and other assets. I prepared some fixes for a few minor issues in the KI max file, such as the text x-raying in the Big KI and the imager static plane that was broken sometime during MOUL. The updated assets can be found on github here. At some point in the future, I hope to correct the issue with the text fields not being placed in exactly the same place, causing them to wiggle around when mousing over them.
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