Should a future MOULa client be H-uru-based?

Discussions About CyanWorlds.com Engine Client & Plugin
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Hoikas
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Joined: Fri Jun 03, 2011 8:38 pm

Re: Should a future MOULa client be H-uru-based?

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cjkelly1 wrote: Mon Sep 02, 2019 12:15 pmThere was one commit which raised a question - Store marker data in the Blob_1 field. Do we know if the MOULa db uses one "nodes" table, like dirtsand does?
I believe I, at one time, took that onto MOULa just to see if it would work, and it seemed to do so. That was a long time ago, so I might be remembering what I want to. The vault is designed to be a generic data store anyway, so it should accept any field for any node. If it doesn't, then the server is designed incorrectly IMO. Regardless, that commit can be safely excluded because it is only used for non-gamemgr marker games.
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Hoikas
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Re: Should a future MOULa client be H-uru-based?

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Hoikas wrote: Mon Sep 02, 2019 8:11 pmThat was a long time ago, so I might be remembering what I want to.
I just checked my MOULa avatar, and found properly functioning Blob_1 marker games already in one of my KI folders.
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