Search found 15 matches
- Mon Aug 26, 2013 3:52 pm
- Forum: OpenUru.org Minkata Test Shard
- Topic: Minkata and fan ages
- Replies: 23
- Views: 10842
Re: Minkata and fan ages
Its to bad you cant take "The Art" tab out of Drizzle and shift it into reverse, so it converts files from the old game engine to the new one
- Sun Aug 25, 2013 6:17 pm
- Forum: OpenUru.org Minkata Test Shard
- Topic: Minkata and fan ages
- Replies: 23
- Views: 10842
Re: Minkata and fan ages
Iv been trying to come up with a comment for Adams last post for months and im still blank. However I guess the reason why people work on it for free is the love of the game and or its tools, we will always have that on our side. I often wondered if I was good enough in 3D graphics and did it for a ...
- Thu Jun 20, 2013 4:37 pm
- Forum: OpenUru.org Minkata Test Shard
- Topic: Minkata and fan ages
- Replies: 23
- Views: 10842
Re: Minkata and fan ages
With an attitude like that, I know it will be worth the wait.I don't mean for this to be harsh, I just want to set expectations. When I'm the project lead/hero programmer, quality is most important.
Thank you for a quick response
- Tue Jun 18, 2013 2:50 pm
- Forum: OpenUru.org Minkata Test Shard
- Topic: Minkata and fan ages
- Replies: 23
- Views: 10842
Re: Minkata and fan ages
Has their been any progress on that age exporter for blender that exports ages for the new game engine open source Uru uses?
Im sure it would be a big help with Fan Age For MOULa type game engine
Im sure it would be a big help with Fan Age For MOULa type game engine
- Mon Jun 17, 2013 2:33 am
- Forum: OpenUru.org Minkata Test Shard
- Topic: Minkata and fan ages
- Replies: 23
- Views: 10842
Re: Minkata and fan ages
So a O pen S ource A ge M anager sounds a bit more complicated then I had originally anticipated, but not impossible. I just thought it would be nice to have a data base server with ages that have been prepared and approved for Open Source shards that the Shard Admins can choose from and then others...
- Sun Jun 16, 2013 5:26 pm
- Forum: OpenUru.org Minkata Test Shard
- Topic: Minkata and fan ages
- Replies: 23
- Views: 10842
Re: Minkata and fan ages
Something I have been struggling with for some time, "spending time and effort on grander schemes that might not happen" I guess im thinking too far ahead of the game, and preparing for a possibility or probability hoping is an inevitability. However it would be nice to have a list of Fan Created Ag...
- Sun Jun 16, 2013 3:05 pm
- Forum: OpenUru.org Minkata Test Shard
- Topic: Minkata and fan ages
- Replies: 23
- Views: 10842
Re: Minkata and fan ages
another question concerning fan ages How will the fan ages be picked I assume we can narrow it down with can the age writer still be contacted, does the quality of the age fit with the standards required as far as visual technical and story, and then with what remains we may have room for all of the...
- Sat Jun 15, 2013 3:12 am
- Forum: OpenUru.org Minkata Test Shard
- Topic: Minkata and fan ages
- Replies: 23
- Views: 10842
Re: Minkata and fan ages
What about quality such as textures, lighting, puzzles, mesh, ext ext, many of us are individual age writers and some of us are self taught with no professional experience in 3d graphics. I understand the quality has to be at a level that fits in with the quality of the existing ages unfortunately t...
- Fri Jun 14, 2013 5:34 pm
- Forum: OpenUru.org Minkata Test Shard
- Topic: Minkata and fan ages
- Replies: 23
- Views: 10842
Re: Minkata and fan ages
Is their a list of the specifics of whats expected from a fan made age for MOULa so we can make the necessary updates to our existing ages or perhaps start a new one with these specifics in mind for those of us out of the loop?
- Mon Oct 01, 2012 9:22 pm
- Forum: OpenUru.org Minkata Test Shard
- Topic: Fan Content On Minkata
- Replies: 58
- Views: 36912
Re: Fan Content On Minkata
Yes to all that, underscoring that ideas need to be made into tangible ages, that no efforts are wasted, that no one project needs to wait for other to make a decision before making their own. My only exception is that Nexus code is very unlikely to be sharable among Nexuses other than the low-leve...