Shorah Everyone!
I'm DimensionTravelerCalum, in cavern, and I've been working lately on creating icons for Tshirts! Alien (the explorer) told me that shirts have been added to the TOC shard, so I know it's possible to do it in some manner, but here's the idea I had:
Basically and simply: We get reward shirts along with the stone ring pieces for completing an age.
I know it's possible to get a shirt into the closet when you complete an age (The Cleft and the Yeesha Tshirt being the prime example that half ignited this idea), so I thought that adding a shirt to the closet when you get each stone wedge piece would be a good way to start getting fan content into the game. I think it would be simple enough to add a flag check to the AvatarCustomization age that would count the given number and pieces of the Stone Wedge pieces in Relto. A 1 for 1 check, basically, something like...
Code: Select all
If Teledahn Wedge = Active, then Shirt = available
I don't know how coding works, but something simple like that shouldn't be too hard to do, I'd think. Now, I knew people wouldn't want to go to the trouble of implementing things one set at a time, so I made each and every shirt icon for each and every stone wedge, and waited until I had them all completed (And Vectored by my friend Hafo) before I made this post. Also, since some items in AvatarCustomization have descriptions added to them, I thought I should do the same, and gave each icon a set of words to match.
So here they are, each and every icon set!
GAHREESEN: A Garden of Stone. Home of those who surveyed their Ages with secrecy and technology.
KADISH TOLESA: A Garden of Trees. A Man hoarded his precious things among the branches.
EDER GIRA and EDER KEMO: Twin Gardens of Life. Fire and Water- Brother and Sister- Paradox Siblings.
TELEDAHN: A Garden of Mushrooms. Sorrow hid behind seals of officialdom and deceptions.
MINKATA: Desert of wonders. The Stars shine down upon you through the heat of blazing suns.
EDER DELIN: A Garden of Falling Winter. The Leaves are orange, a sign that old man winter soon comes.
EDER TSOGAL: A Garden of Grass. The Sun beats down, impossibly large, yet cooling water waits for all those below.
ER'CANA: A Garden of Metal. Caterers once commanded this land, now no more. Yet still many remain hungry, will they be fed?
AHNONAY: A Garden of Wonder. A clever man thought himself tall, and so designed a Monument even larger.
NEGILAHN: A Jungle of Life. The Animals hide in fear of creatures who strike without warning.
DERENO: A Range of Ice. The Frozen world above hides those below from the predators that hunt for sport.
PAYIFEREN: A Crater of Crystals. Life adapted to hiding within the Breeze of this Land of Sand and Crystals.
TETSONOT: A Sunken Boat. Broken beyond repair, this metallic husk rusts and strains under the pressure.
Now, I'd have used the vector'd images here, but the preview of the post didn't play nice with them. If you want to see them all in one place, head to
http://www.mystcommunity.com/board/inde ... -icon-set/ <== this kindly given thread on Myst Community.
Finally, to wrap all this shirt business up, I also had an idea about copying some props from Kirel into the Main city and activating the Kirel Ticker in the plaza to explain the CavCon meter in Cavern. To that end, I came up with a CavCon Meter logo!
All of the necessary props are already in the game, and would just need to be copied over and/or activated, with some minor tweaking. (IE: the Guild Description message card text being re-written to describe the CavCon meter.) The CavConMeter shirt would be the more time sensitive item to be added, I'd think, but it would also probably be the hardest to integrate fully. If the table and Kirel ticker trick couldn't be managed, then the next easiest thing to do would be to simply throw the shirt into the wardrobe along with the rest of the shirts.
Now, I have a further idea for the Journey completion symbols, separate from the reward shirts to a degree, spawned entirely from Hafo's Vector work. Adding stone banners to random points in the ages with these symbols on them after completing each age, as the Tshirts are going to be so small in normal game play that people will miss out on some of the greater details on the icons. Now, I figure the easiest thing to do would be to copy the unused models from the City Library and replace their normal symbols with the re-done, vector'd images. But, if the stone models won't work, then adding in cloth tapestries like the journey cloths would work just as easily, and probably would be easier to model as well, although the vector'd icons would need to be tweaked somewhat, I think, to fit that scale.
So yeah, that's it. My idea to start getting fan content into the game! :) In my experience, people have loved new clothing just as much as they have new ages. So adding in some more clothing items would give new explorers more incentive to solve the ages beyond a "floating rock" that doesn't do anything, and would give older explorers a reason to return, to see the new items in-game. Make of it what you will! 0u0
_CalumTraveler