Sparklies
Moderator: rarified
Re: Sparklies
Bump!
The sparklie in Phil's Relto will have to be fixed. If not then the "Make Relto Calendar Star SDL consistent" fix is destined to be sent to Cyan untested.
The sparklie in Phil's Relto will have to be fixed. If not then the "Make Relto Calendar Star SDL consistent" fix is destined to be sent to Cyan untested.
Re: Sparklies
Can you do a new release real fast with just this sparklie?
It shouldn't be too much difficult. <--- look who's talking
(in my great understanding of all this)
Edit: for mistake
It shouldn't be too much difficult. <--- look who's talking
Edit: for mistake
Last edited by Annabelle on Sat May 12, 2012 8:55 pm, edited 1 time in total.
Annabelle-Sophie KI 4247 & Annabelle KI 5152 both members of DRC (2)
& the lovable Grr KI 106414 sole member of Grr's Hood
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Christian Walther
- Member
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- Joined: Sat Dec 13, 2008 10:54 am
Re: Sparklies
Next Thursday is a holiday so I may have time to look into it. I have no idea what the problem is (does anyone? rarified?), am generally unfamiliar with these things, and don’t know how much of it I can diagnose without having access to the server, but I can give it a try if no one else does by then.
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Christian Walther
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Re: Sparklies
Does the foundry, or whatever machine you happened to run global_sdl_manager on to try to enable the sparklie, happen to be big-endian?
Once I fix the following so that the global SDL change actually makes it into the vault, the Phil sparklie works just fine on my (big-endian) MOSS server.
I also wondered what would happen if I just enabled the sparklie in the age SDL on Minkata, but didn’t dare trying without asking. That works too on my local server, the sparklie even immediately appears or disappears while you’re in the age.
Once I fix the following so that the global SDL change actually makes it into the vault, the Phil sparklie works just fine on my (big-endian) MOSS server.
Code: Select all
diff -r e7568b89afd8 support/global_sdl_manager.cc
--- a/support/global_sdl_manager.cc Sat Mar 31 15:42:50 2012 +0200
+++ b/support/global_sdl_manager.cc Thu May 17 01:06:09 2012 +0200
@@ -508,7 +508,7 @@
}
else {
db->C->perform(VaultSaveNode_Request(
- current_node->num_ref(NodeID),
+ current_node->num_val(NodeID),
current_node, save_result,
/*Logger*/NULL));
if (save_result == NO_ERROR) {Re: Sparklies
The server host is just and AMD Opteron (same as x86) system, so it should behave as yours does.
I've thought I had used global_sdl_manager to enable the sparkly in Phil's Relto, but while running it just now, the "display state" command doesn't show the SDL variable. I'll build a new global_sdl_manager with your fix and see if that helps.
_R
I've thought I had used global_sdl_manager to enable the sparkly in Phil's Relto, but while running it just now, the "display state" command doesn't show the SDL variable. I'll build a new global_sdl_manager with your fix and see if that helps.
_R
One of the OpenUru toolsmiths... a bookbinder.
Re: Sparklies
The updated global_sdl_manager seems to have flipped the persistent state on the sparkly (meaning it's showing as turned on).
Whoever has a chance could you see if the sparkly is now present in Phil's relto?
[I also cleaned up a couple of other overdue calendar changes
]
_R
Whoever has a chance could you see if the sparkly is now present in Phil's relto?
[I also cleaned up a couple of other overdue calendar changes
_R
One of the OpenUru toolsmiths... a bookbinder.
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Christian Walther
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- Posts: 317
- Joined: Sat Dec 13, 2008 10:54 am
Re: Sparklies
Yay, it’s there! 
Now we just need D'Lanor or Hoikas to explain what exactly we need to test about the sparklies. I deliberately didn’t collect it yet…
Goodnight for now!
Now we just need D'Lanor or Hoikas to explain what exactly we need to test about the sparklies. I deliberately didn’t collect it yet…
Goodnight for now!
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Christian Walther
- Member
- Posts: 317
- Joined: Sat Dec 13, 2008 10:54 am
Re: Sparklies
Simple enough! – Works perfectly, for two players, in all combinations of Yeesha page on or off, last sparklie collected or not. 
I noticed that as long as there still was a person on the Relto who didn’t see the last sparklie and fireworks yet, there were no rockets, only the bubbling particles on the ground. Nothing of interest in the Python log. Coincidence or explainable?
I noticed that as long as there still was a person on the Relto who didn’t see the last sparklie and fireworks yet, there were no rockets, only the bubbling particles on the ground. Nothing of interest in the Python log. Coincidence or explainable?
