Minkata.71 testing
AHNONAY:
Failed:
Chair Ride (Sphere 4) : when the chair came up in the office, I was floating high above the chair (see picture)
Pass:
Jump from island to rock to rock to water (Sphere 1)
Swimming (Sphere 1)
Climbing onto platform from water (Sphere 1): the kick back that was there in 68 is gone
Linking to Final Cloth in Hut
Entering Shell Portal
CLEFT:
Not sure:
Hole in Hanging Bridge: if I run I don't fall in the hole of either bridge
Windmill animation: the avatar gets really close to the wooden support when activating the mill (I don't recall on MOULa)
Pass:
Broken Bridge collapsed
D'NI (CITY ISLAND):
Pass: Jump Up on crates on Rooftop
DESCENT:
Pass: Walk spiral walkway up & down shaft
EDER GIRA:
Pass:
Fumerole to Journey Cloth
Fumerole over Rock Pile
Inhability to climb easily on the rock pile: we cannot run up or jump on them to avoid the fumerole. There's still the high jump from the bridge high up though
Jump to pipe over bridge from small rock pedestal
From journey cloth on ledge down to fumerole in lava: walk-jump from one to the other, you must break on landing otherwise you might overshoot.
Fishing baskets with fireflies
It's impossible to cross the stream of water (
WITHOUT <--- edit change whole meaning) the 2nd set of baskets, as soon as you jump a 2nd time, the fireflies go away
EDER KEMO:
Pass:
Jump up to ledge with journey cloth
Jump in puffer garden from wall to reock & then to ledge with relto page
EDER TSOGAL:
Pass: Effects when running through water
ER'CANA:
Pass:
Elevator in baking room
Entering Shell Portal
Climbing down the ladder with backpack
Failed:
Harvester, when we climb up or down, the hands go behind the ladder (especially the retractable bottom one)
EVERYWHERE:
Pass:
Using KI while sitting: small & big KI no issue
Walking on surfaces should be normal: yeah it was though I'm always running
Using KI while run-jumping: no wiggle
Not sure:
Using KI while dancing: it stops the dance right away
GAHREESEN:
Pass:
Elevators up & down in 1st building
Jump to cross gap on 1st floor
Jump TO and FROM spinning platforms and rock in the outdoors
Jump from rock to bahro cave door
Not Sure:
Bones in prison: the ribs are easily kickable, the big bone is too, the middle one is not responding well, the small is hard to move and the baby one is not moving at all.
JALAK:
Pass:
Columns up & down
Glowing Blocks: they make different sounds, I never realized before, I'm always listening to music, easily kickable
KADISH TOLESA:
Pass:
Elevator after Moon Room
Jump to ledge for pine tree Relto page and back
Jump up on crates in vault to journey cloth
Jump to shortcut the big tour in 1st clearing to reach journey cloth
Not sure:
Kickable leaves: some respond more than what I expected flying real fast and real high, some just don't move or hardly move, some disappeared in the scenery when kicked (not talking about falling ones)
MINKATA:
Pass:
Entering Portal
Not sure:
Dusty is hard to move. I made such a zigzag route to get him back to the start. I usually bring him back with ease, this time was a hard one.
NEIGHBORHOOD: I wreck into UGLYDOG's Kennel Klub's Hood...really inviting one
Mouski made a nice kickables setup well disposed

, I had so much fun making mess (I'm sure he will be angry LOL)
Pass:
Jump to ledge in light garden for Relto page
Cones, Firemarbles and Eddy (also the Pumpkins) are easily kickable
RELTO:
Pass: Stones, Logs and Firemarbles are all easily kickable
TELEDAHN:
Pass:
Elevator (Hut/Control Room/Douglas' Room)
Bucket Ride
Jump to lower raise bridge on bamboo walkway
Jump on metal walkway to make it drop to mushroom
Jump on Sharper's Bed: You bet I did it!
All kickables are easy to move around
Door dropping in slave cave worked
Effect when running through water near/inside pipe
That's that!

Grr made the whole game! I even grabbed my wedge in Tsogal.