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Marker Editor Client tailored for Minkata
Posted: Fri Nov 23, 2012 11:58 pm
by Annabelle
I was thinking of something today.
I would like to test some of my MOULa's quests on Minkata and vice versa. Could it be possible to built a marker editor client for Minkata. The built is up to the builder, you can take the one that is the most fit. All I want is to have the 3 commands of the MOULa's Marker Editor clients.
May someone build it please

? Thanks
(I don't think it can be unauthorised since we cannot do anything more than 3 commands for importing/exporting quests.)
Re: Marker Editor Client tailored for Minkata
Posted: Sun Nov 25, 2012 8:15 pm
by Lyrositor
I don't have time to build them right now; if someone else wants to, they're welcome to do it.
You could do it yourself Annabelle; it's easier than writing the scripts you used for the Fun House. You just need to replace the build ID and re-compile Plasma; the Python wouldn't need any changes.
EDIT: Well actually it could be a bit more difficult...
Re: Marker Editor Client tailored for Minkata
Posted: Mon Nov 26, 2012 12:54 am
by Annabelle
Lyrositor wrote:You just need to replace the build ID and re-compile Plasma
EDIT: Well actually it could be a bit more difficult...

I don't even know what is a build ID and I never compile or re-compile Plasma or anything...
I wouldn't know what to do. If someone else could compile it, it would help me for my testings. Thanks
EDIT: I'm thinking of a thing just now. If the next update is due in less than 2 weeks from now because of a sudden raise in CAVCON, maybe it don't worth to make such marker editor for Minkata. I won't have time to test a lot of my quests back and forth between shards. I already did some testings here and there and saw the main differences. That Marker Editor would help me for a thorough testing. If the time is short, I won't be able to do it.
Re: Marker Editor Client tailored for Minkata
Posted: Mon Nov 26, 2012 2:18 am
by rarified
Annabelle, you're not the first to request such a client.
You mentioned another shard has a client with just the marker game save/load commands enabled. Could you tell me which shard and if you know who built that particular client? I'll see what I can do to put something together, but my first glance through the code didn't make clear which internal commands are used for Marker game manipulation.
Thanks
_R
Re: Marker Editor Client tailored for Minkata
Posted: Mon Nov 26, 2012 4:25 am
by Annabelle
rarified wrote:Annabelle, you're not the first to request such a client.
You mentioned another shard has a client with just the marker game save/load commands enabled. Could you tell me which shard and if you know who built that particular client? I'll see what I can do to put something together, but my first glance through the code didn't make clear which internal commands are used for Marker game manipulation.
Thanks
_R
Lyrositor built a Marker Editor Client for MOULa shard in August 2012.
http://mystonline.com/forums/viewtopic. ... ker+editor
This is a special tailored internal client. We cannot use any special commands or run scripts. Lyrositor blocked them. All we can do is listed on the first post of the thread (see link above) /list, /download [id] or /upload [filename].
Since the 2 shards are quite similar, there shouldn't be much issue when transferring quests between the 2.
Re: Marker Editor Client tailored for Minkata
Posted: Mon Nov 26, 2012 8:22 am
by Mac_Fife
Annabelle wrote:If the next update is due in less than 2 weeks from now ...
We don't know that this is the case. The last I heard, Chogon was still busy with other work so an update alongside the next server reset may not be possible. However, Chogon indicated that we're not bound to having updates only on the 3-weekly reset points - it's just slightly more convenient to do that.
What I'm inferring here is that what's needed isn't just a straight "Minkata Build" of Lyrositor's Marker Editor Client - it needs to be a client that is comparable to Minkata.71 (has the latest physics, windowing updates, etc.) but also has the restricted internal features of Lyrositor's client. I'd guess that what rarified needs for that is details of what Lyrositor patched from the "standard" MOULa client and any custom build instructions.
Re: Marker Editor Client tailored for Minkata
Posted: Mon Nov 26, 2012 12:19 pm
by Lyrositor
I'm in the process of making a client based on cwe-ou, so once that's done, maybe I could build one for Minkata through the Foundry on my repo.