Wall scaling in the future
Posted: Wed Feb 23, 2011 10:52 am
Hi!
Im concerned about the wall scaling combo jumbo that is currently happening. Note that I consider the game of URU to be 'up', not 'on', meaning my concerns are not pressing. But an incident in the cavern yesterday raised my concern to consciousness. I met a new explorer who said he could not continue exploring until he had mastered the combo jumping. He obviously thought that it was required to be able to solve the puzzles of the ages. Considering how difficult the solutions are at times it is not so strange. A little wall climbing could do miracles at times, and completely spoil the game. For the future live game this surely must be fixed so that physical behaviour in the game works as intended?
I thought about posting to the moul forums, but I am sure that it would be misinterpreted as putting focus on stopping what many consider the only fun to be had in MOULa at the moment. I just want to voice that this is something that do need a fix at some point, when other development starts happening, or the original Cyan will not behave as the sound core game to build on.
I'm putting together a development team and applying for funds, it is a little hard if the game core is not working as it should, and the general feeling among other developers is that this is just as it should be because it is a lot of fun.
Im concerned about the wall scaling combo jumbo that is currently happening. Note that I consider the game of URU to be 'up', not 'on', meaning my concerns are not pressing. But an incident in the cavern yesterday raised my concern to consciousness. I met a new explorer who said he could not continue exploring until he had mastered the combo jumping. He obviously thought that it was required to be able to solve the puzzles of the ages. Considering how difficult the solutions are at times it is not so strange. A little wall climbing could do miracles at times, and completely spoil the game. For the future live game this surely must be fixed so that physical behaviour in the game works as intended?
I thought about posting to the moul forums, but I am sure that it would be misinterpreted as putting focus on stopping what many consider the only fun to be had in MOULa at the moment. I just want to voice that this is something that do need a fix at some point, when other development starts happening, or the original Cyan will not behave as the sound core game to build on.
I'm putting together a development team and applying for funds, it is a little hard if the game core is not working as it should, and the general feeling among other developers is that this is just as it should be because it is a lot of fun.