Why not just have the person get dropped in either one right after choosing? And wait, the cavern is in Earth, so how do you plan to link there?Mac_Fife wrote: Yes, the kind of thought I had would have been to have something like a DRC porta-cabin dumped just by the desert fence at the sign post. Depending on your alone or together choice, one of two doors is open. For "alone" the door leads out the cabin to the traditional desert start. The other door (open only in the "together" mode) leads to another room with a linking book to *somewhere* in the cavern (I never claimed this was a fully worked out plan). The cabin could have manuals, guides lying about to help people get started, and as the "together" version is public you could expect (hope) to have GoG-like people around too, at least some of the time.
Fan-created Ages take a lot of time and effort. Cyan Ages are already there and have a good amount of logical backstory to them (and are also very good looking).To what extent are we trying to avoid the creation of a new Age for this purpose? After (finally, because I am lazy) installing the Uru Library Manager, I have been impressed by how good fan-created Ages can already look.
Why not just have a private (no problems with spoilerage or lack of puzzles) cleft (logical beginning) with a quick way to link to Relto (let's people get into the game quickly) or even [while still getting a Relto book] to a populated Greeter dominated Age/area (even quicker and concentrated people to help) but still the way to start Yeesha's Journey and all with the single player cleft (the proper sense of mystery, puzzles, a logical start for the Yeesha Journey, etc.) if the player wanted to? Information could be put both in pre-game "backstory" or "help" or "getting started" writings and in-game journals at the Greeter dominated area (which would also be where people would be funneled to even if they went through the private cleft route).