Community Project: The Great Shaft
Posted: Mon Dec 15, 2008 10:10 am
Once the source is released, I have been considering something thats been of great interest to a number of fans, including myself.
The reintegration of the DIRT concept of the Great Shaft and the Cleft. Making the Cleft public, and the starting point of the Uru Journey. Where at the cleft you will be given the choice of going through Yeesha's Journey, or traveling down through the Volcano, to the Great Shaft, and finally into D'ni.
This was a concept that was the beginning of the Myst V adventure. Now they Myst V content, may be still under license by Ubisoft. Descent itself, was largely finished by the time Uru Live was shut down. SO it may fall into the same category that Kveer did. Kveer was included in MOUL because it was an area that was originally intended for Uru Live. Descent, Noloben, and Todelmer also fell into this category, but the work on those areas wasn't completed yet while Kveer largely was.
I am suggesting that we submit a proposal to Cyan to open up a few of the 3DSMax models for those ages that are covered under the loophole that Kveer was covered under, so that they can be finished and ported over to the MOUL engine.
The easiest of those to start with is Descent. I have done a lot of work already, in blender, merging the volcano and Tiana's cave from Myst V with that of the Cleft from POTS. With much success.
What i envision will be this: The user starts at the cleft, which is now a public area that everyone starts at. They are then made aware of Yeesha's journey, as well as a second option of journeying to D'ni via the Great Shaft and caves. If they choose the second option, they will be able to travel over the fence, down into the volcano's caldera. There they will enter Tiana's cave, just like in Myst V.
Once in the cave, they will be met with a blocade of rubble, as well as a Bahro stone buried in the rubble. Using the stone, they will link to the other side of the rubble, which is the new full version of Descent. At which point, along the way, they can pick up their KI, meet others, and take the elevators down to the bottom of the shaft, or if they so choose, walk with their new friends, down the length of the shaft. In the rest areas along the way throughout descent, there will be Nexus terminals, that they can use to shorten their trip into D'ni if they so choose. Or they can continue to the end of Descent, where after traveling through the caves, and over the lava flow, they will arrive at the south gate. At the south gate will be a ferry terminal, with ferry's constantly "traveling" to the city. If the Explorer chooses to take such a ferry, they will be board the ferry, and be provided with a cut scene, of the journey across the lake. At which point, once they travel under Kerath's Arch, they will "fake link" out. And be deposited at the Ferry Terminal in the City.
Obviously there's a lot of technical stuff needed to make this possible. First, The cleft will need an upgrade, to allow for a public space, as well as instructions on how to get into D'ni via the tunnel. Finally, if CYan approves the use of the Myst V model for Descent, we'll also need to finish said model, and create the tunnels, lava flow, and South Gate from the Book of Tiana and Book of Atrus. Along with the Bink movie itself that will play as the "Journey to D'ni" ferry ride.
Thoughts on this?
The reintegration of the DIRT concept of the Great Shaft and the Cleft. Making the Cleft public, and the starting point of the Uru Journey. Where at the cleft you will be given the choice of going through Yeesha's Journey, or traveling down through the Volcano, to the Great Shaft, and finally into D'ni.
This was a concept that was the beginning of the Myst V adventure. Now they Myst V content, may be still under license by Ubisoft. Descent itself, was largely finished by the time Uru Live was shut down. SO it may fall into the same category that Kveer did. Kveer was included in MOUL because it was an area that was originally intended for Uru Live. Descent, Noloben, and Todelmer also fell into this category, but the work on those areas wasn't completed yet while Kveer largely was.
I am suggesting that we submit a proposal to Cyan to open up a few of the 3DSMax models for those ages that are covered under the loophole that Kveer was covered under, so that they can be finished and ported over to the MOUL engine.
The easiest of those to start with is Descent. I have done a lot of work already, in blender, merging the volcano and Tiana's cave from Myst V with that of the Cleft from POTS. With much success.
What i envision will be this: The user starts at the cleft, which is now a public area that everyone starts at. They are then made aware of Yeesha's journey, as well as a second option of journeying to D'ni via the Great Shaft and caves. If they choose the second option, they will be able to travel over the fence, down into the volcano's caldera. There they will enter Tiana's cave, just like in Myst V.
Once in the cave, they will be met with a blocade of rubble, as well as a Bahro stone buried in the rubble. Using the stone, they will link to the other side of the rubble, which is the new full version of Descent. At which point, along the way, they can pick up their KI, meet others, and take the elevators down to the bottom of the shaft, or if they so choose, walk with their new friends, down the length of the shaft. In the rest areas along the way throughout descent, there will be Nexus terminals, that they can use to shorten their trip into D'ni if they so choose. Or they can continue to the end of Descent, where after traveling through the caves, and over the lava flow, they will arrive at the south gate. At the south gate will be a ferry terminal, with ferry's constantly "traveling" to the city. If the Explorer chooses to take such a ferry, they will be board the ferry, and be provided with a cut scene, of the journey across the lake. At which point, once they travel under Kerath's Arch, they will "fake link" out. And be deposited at the Ferry Terminal in the City.
Obviously there's a lot of technical stuff needed to make this possible. First, The cleft will need an upgrade, to allow for a public space, as well as instructions on how to get into D'ni via the tunnel. Finally, if CYan approves the use of the Myst V model for Descent, we'll also need to finish said model, and create the tunnels, lava flow, and South Gate from the Book of Tiana and Book of Atrus. Along with the Bink movie itself that will play as the "Journey to D'ni" ferry ride.
Thoughts on this?