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Assets: Prerequisite Software
Posted: Mon Dec 22, 2008 10:29 am
by Dot
The first stage of Phase 1 is to inventory assets:
1) Inventory assets:
People (skills, time/opportunity)
Hardware/Facilities
Prerequisite Software (DB, Developer tools (compilers, SDKs, etc))
Please post in this thread prerequisite software needs and availability. Thanks!
Re: Assets: Prerequisite Software
Posted: Tue Dec 23, 2008 8:04 am
by realXCV
Compiler: yes
SDK: yes
DB: sometimes
Hardware: ... yes?
Me: yes
Source code: not yet.
Re: Assets: Prerequisite Software
Posted: Tue Dec 23, 2008 1:42 pm
by Mac_Fife
Hmm...,
I've got an Enterprise edition of MS Visual Studio, but it's quite an old copy now, so maybe not that useful
Python is downloadable, but I'm not sure which version is appropriate: I guess we won't be able to firm up on what's needed until Cyan publish details, unless some folks here have "insights"?
Re: Assets: Prerequisite Software
Posted: Tue Dec 23, 2008 2:32 pm
by realXCV
Mac_Fife wrote:Hmm...,
I've got an Enterprise edition of MS Visual Studio, but it's quite an old copy now, so maybe not that useful
Which version ?
UruExplorer.exe has some imports from from msvcp71.dll and msvcr71.dll which are the runtime for visual c++ 7.1 (visual studio .net 2003)
Mod note: Fixed broken quote tags
Re: Assets: Prerequisite Software
Posted: Tue Dec 23, 2008 2:56 pm
by rarified
MSDN has a free 90 day trial download of Studio 2008; we could at least try that to see if it has what is needed.
Re: Assets: Prerequisite Software
Posted: Tue Dec 23, 2008 4:09 pm
by Mac_Fife
realXCV wrote:Mac_Fife wrote:Hmm...,
I've got an Enterprise edition of MS Visual Studio, but it's quite an old copy now, so maybe not that useful
Which version ?
Visual Studio 97

- I said it was an old copy!
Another point - some of the ALCUGS and similar tools will likely be redundant (like the PAK unpackers, etc.), since we ought to get Cyan's tools.
Re: Assets: Prerequisite Software
Posted: Tue Dec 23, 2008 5:24 pm
by Grogyan
MS visual Studio Express edition is free to everyone, with no membership to MSDN, though you can browse the site as much as you like
Re: Assets: Prerequisite Software
Posted: Tue Dec 23, 2008 8:01 pm
by DeeZaster
I have pretty much everything that's needed and I'd be more than happy to help out and get this project going. I have MS Visual Studio 2008 Team Suite as well as Database. I do have a 2005 kicking around here if everyone would rather using that version (no need for the newer framework). As well, I also have Setup Factory for Windows Installer if a installation package will be needed to send to others, inno Setup is free though and works fairly well.
I haven't taken a look at the source yet, I need to get a hold of it soon. I do have one problem though, my video card is toast atm and I'm sending it in today for a replacement. This is going to take roughly about 3 weeks till I get my replacement. The current card I'm using as a temp I doubt will even run URU, I'll have to give it a try and see. I would be able to debug in both x86 and x64 as well (dual vista ultimate boot).
Re: Assets: Prerequisite Software
Posted: Tue Dec 23, 2008 9:20 pm
by Mac_Fife
Grogyan wrote:MS visual Studio Express edition is free to everyone, ...
I had a look at the Visual C++ Express edition a wee while back when I was on a different mission. If I recall, there was some severe (to me) limitations in what you could build with it, e.g. you could build a Windows MFC app, but not a console app or something like that. I don't remember the details (can't even remember what I was trying to do at the time

) , but I know I binned it quite quickly because it wouldn't do what I wanted.
Maybe someone who knows the Express editions better can clarify this.
Re: Assets: Prerequisite Software
Posted: Tue Dec 23, 2008 9:42 pm
by realXCV
I remember that one of the limitation is that you can only have one product.