Avatar, Clothes, and Accessories
Posted: Wed Aug 10, 2011 4:29 pm
We have the avatar files now. Last I looked they were in .max files. Looking for a way to convert the files for use in other programs I find it is rather difficult. Most people simply ask or recommend people ask someone with 3DS to convert them. I'm still sorting out if I can actually accomplish a conversion.
How usable the converted information will be is a question. Both from a practical aspect of modeling mechanics and licensing.
So, I'm asking what are the technical problems of building say a backpack outside of 3DS in regards to imports and exports?
What is the status of licensing in regard to the avatars? Can avatars be legally modified for use in fan ages? Can they be used in other platforms, think OpenSim?
Are we going to be able to handle contributions by those not using 3DS for avatar related items? I'm thinking shirts, pants, and... has anyone thought of hair-do's?
Going the other direction... By the end of August Second Life will be able to use alternate avatars. It will then be mechanically possible to take the Uru avatars into SL and use them. It is theoretically possible to do that in OpenSim now. The alternate avatars in SL/OS are not as flexible as the native avatars and lack emotes using mesh deformations. Many features, such as deformations, are coming after the initial roll out is completed. So, legal questions should probably cleared up soon.
It would seem avatar textures would be easily usable in MOULa, MOSS/CWE, and the SL/OS worlds. But, not working with 3DS & the Cyan plugin I can't make comparisons or experiment. AFAIK a UVMap made in any, most, modeling programs produces textures that easily migrate.
Will someone convert the avatar files and add them to the resources? May be to a Collida or OBJ format?
How usable the converted information will be is a question. Both from a practical aspect of modeling mechanics and licensing.
So, I'm asking what are the technical problems of building say a backpack outside of 3DS in regards to imports and exports?
What is the status of licensing in regard to the avatars? Can avatars be legally modified for use in fan ages? Can they be used in other platforms, think OpenSim?
Are we going to be able to handle contributions by those not using 3DS for avatar related items? I'm thinking shirts, pants, and... has anyone thought of hair-do's?
Going the other direction... By the end of August Second Life will be able to use alternate avatars. It will then be mechanically possible to take the Uru avatars into SL and use them. It is theoretically possible to do that in OpenSim now. The alternate avatars in SL/OS are not as flexible as the native avatars and lack emotes using mesh deformations. Many features, such as deformations, are coming after the initial roll out is completed. So, legal questions should probably cleared up soon.
It would seem avatar textures would be easily usable in MOULa, MOSS/CWE, and the SL/OS worlds. But, not working with 3DS & the Cyan plugin I can't make comparisons or experiment. AFAIK a UVMap made in any, most, modeling programs produces textures that easily migrate.
Will someone convert the avatar files and add them to the resources? May be to a Collida or OBJ format?