Unicode Changeset

Discussions About CyanWorlds.com Engine Client & Plugin
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rarified
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Posts: 1062
Joined: Tue Dec 16, 2008 10:48 pm
Location: Colorado, US

Re: Unicode Changeset

Post by rarified »

I have to be brief, I'm at lunch...;)

I tried in this round to not alter the loader, the changes looked fairly extensive in scope. Instead, I changed the codec import references to look first for the codec module in a file with a "codec_" prefix in the flat file space.

I agree the loader improvements will be nice and would like to make them a separate enhancement changeset for Cyan's consideration.

One outstanding issue is which codesets to incorporate... I just pulled in the Python 2.3 codec library en masse, but some of them refer to a native library for efficiency, and that library currently isn't included in the client. I need to go over your codec list to see if you worked around those references, or if you just didn't include those codesets.

As always your thoughts are welcome.

_R
One of the OpenUru toolsmiths... a bookbinder.
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branan
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Joined: Wed Apr 06, 2011 11:35 pm

Re: Unicode Changeset

Post by branan »

That's quite a hack, but I guess it Cyan is concerned about merging in larger patch sets to their branch it's the only option.

I've got some work on my plate for other changes to the python - things like moving the glue code out of the py files and into the C++. When all that's done, I'll bring up the package stuff along with it and hopefully we can get the python updated and the bindings made more sane all in one fell swoop.
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