Perhaps having something like this;

dotted around the city and hoods, each screen would be a different guild, then you could have another booth for other explorer news sources.
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I see two ways of doing it - it depends on what people think is the better one.JWPlatt wrote:If this is an IC construct, there should be no chance of landing on a real world website. A "D'ni Web" should have its own "DNS," it's own search engine, it's own everything. I'm not even sure I'm serious about this, but if you're going to have a web in the fictional realm, it should be a fictional web which can obtain its pages from real websites, to leverage real world facilities, but only websites which are registered on the D'ni DNS. This would make crystal clear why it's not just easier to open up your own browser outside the Uru client, which I agree is a very strong point against the need for an in-game browser launch.Gehn, lord of ages wrote:... IC internet ...
P.S. Although this is not really what Eleri's "D'ni Network" (D'Net for short) was about, perhaps the name and organization would lend itself to be part of such a thing.
That's an interesting idea. As for the button problem, what if it is like some ATMs? You know, the buttons are blank and just correspond with words or stuff on the screen (and then the stuff on the screens can change).Perhaps what we need are Imagers which display content from specific IC sites, perhaps reading from the RSS or an xml file.
Players go to the city or something to see what the latest news is from the GoMe/GoW etc or journal entries from fellow explorers on Urublogs etc.
Imagers could have a series of buttons next to them with logos on that when pressed would display info from that site (GoW logo for GoW news etc), the issue I find with that is having to many sites to keep track of, though I guess you could always have a second imager next to it.
Yeah, as a UI that's that's probably OK, but it doesn't really fix the problem of someone wandering up and pushing button 2 while you're trying to read the content from button 1. Maybe you can throw up a couple of collision planes once you get within a certain proximity to stop another avvie getting close enough to push buttons (there are other usability problems with that, though).Gehn, lord of ages wrote:That's an interesting idea. As for the button problem, what if it is like some ATMs? You know, the buttons are blank and just correspond with words or stuff on the screen (and then the stuff on the screens can change).
Maybe it is only viewable and interactable for the person right in front of it (like the Nexus [I know, we haven't seen if other people can interact with it, but I'm just saying something like that] in how it switches your view and pops up when you click on it - only one person would be allowed to "look" at or touch a screen at any time).Mac_Fife wrote: Yeah, as a UI that's that's probably OK, but it doesn't really fix the problem of someone wandering up and pushing button 2 while you're trying to read the content from button 1. Maybe you can throw up a couple of collision planes once you get within a certain proximity to stop another avvie getting close enough to push buttons (there are other usability problems with that, though).
Wait… I’m confused now. In Prologue/MOUL were we not everyday current people that came into the cavern?JWPlatt wrote:If this is an IC construct, there should be no chance of landing on a real world website. A "D'ni Web" should have its own "DNS," it's own search engine, it's own everything. I'm not even sure I'm serious about this, but if you're going to have a web in the fictional realm, it should be a fictional web which can obtain its pages from real websites, to leverage real world facilities, but only websites which are registered on the D'ni DNS. This would make crystal clear why it's not just easier to open up your own browser outside the Uru client, which I agree is a very strong point against the need for an in-game browser launch.Gehn, lord of ages wrote:... IC internet ...
P.S. Although this is not really what Eleri's "D'ni Network" (D'Net for short) was about, perhaps the name and organization would lend itself to be part of such a thing.
What Tweek is writing seems to be what I would think of as IC for MOOS.Tweek wrote:Players go to the city or something to see what the latest news is from the GoMe/GoW etc or journal entries from fellow explorers on Urublogs etc.
If one uses the click to trigger something client side… not everyone would have to see the same thing.Mac_Fife wrote:Yeah, as a UI that's that's probably OK, but it doesn't really fix the problem of someone wandering up and pushing button 2 while you're trying to read the content from button 1.
Uru is a computer game produced by Cyan Worlds concerning the fictional realm of D'ni, and not real life.Nalates wrote:When did IC put us in the frame and time of the D’ni?
Why would not a laptop supplied by the DRC not be a current day laptop connected to the current day Internet?
Never. We're still everyday current people.Nalates wrote: Wait… I’m confused now. In Prologue/MOUL were we not everyday current people that came into the cavern?
When did IC put us in the frame and time of the D’ni?
Do you know a lot of existing caverns with wireless internet access ?Why would not a laptop supplied by the DRC not be a current day laptop connected to the current day Internet?
If it's happening inside the game: yes; everyone at the same place should see the same thing. (excluding KI or others GUI elements)If one uses the click to trigger something client side… not everyone would have to see the same thing.Mac_Fife wrote:Yeah, as a UI that's that's probably OK, but it doesn't really fix the problem of someone wandering up and pushing button 2 while you're trying to read the content from button 1.
As you said: "not exactly immersive".However one looks at this there is a lot that is possible if one uses a browser. One can experience the different ways this is handled in SL. There is the option to open a new browser window, not exactly immersive. There is also the option to display a QuickTime image, movie, etc. on/in a frame within the game, very immersive. Thus they have what looks like TV’s, which can sit in the environment and look like one would expect. I think we are using QuickTime in MOUL/MOOS.
That's out of question!Now gimme that d… remote!