Minkata Shard Updates

Discussions about the OpenUru.org Minkata test shard

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rarified
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Re: Minkata Shard Updates

Post by rarified »

D'Lanor wrote:... That being said, I'm not a big fan of scripted testing. Everything I described above I have already done myself. I prefer testers to do crazy unexpected things and create situations that developers did not think about.
I agree completely ... I wouldn't try to word the release notes against a strict process. (What fun would that be in a game of exploration 8-) ) But a hint as to the trigger for the misbehavior is helpful.

I probably would transliterate any notes in the commit comment regarding reproducing the bug to avoid that situation.

_R
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Re: Minkata Shard Updates

Post by mcbeam »

might not be the right place but here goes as of todat i can't get the patcher to update or whatever..it gives me an error
/dat/Minkata.csv.gz not found on sever help please
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Re: Minkata Shard Updates

Post by Mac_Fife »

The shard has been updated to use the latest Cyan content, in line with MOULa build 1.905, so the patcher is now trying to update your client's content, but we can't currently redistribute those files so they're reported as "not found" on the server.

You'll need to manually update your shard installation by first updating MOULa and then recopying the dat folder to your Minkata install. Please check this thread: viewtopic.php?f=108&t=715
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Re: Minkata Shard Updates

Post by mcbeam »

hey thanks that worked and i'm back ...now to find someone to do annnonay and the caves thanks again
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Re: Minkata Shard Updates

Post by Marten »

D'Lanor wrote:
Marten wrote:Ahhamme and I am pretty certain that the Age Players category was previously sorted alphabetically like the other categories. We should determine if the update sent to Cyan resulted in an unintended change.
I'm positive that there were no changes sent to Cyan that could have affected sorting.

Edit: I have checked this in the KI code and there was never any sorting in the Big KI for age players other than by distance. Shall I treat this as a feature request? ;)
Perhaps. The strange thing is, I seem to recall it being sorted alphabetically before... but maybe I was thinking of the Recents list all along.
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Re: Minkata Shard Updates

Post by D'Lanor »

Marten wrote:
D'Lanor wrote:
Marten wrote:Ahhamme and I am pretty certain that the Age Players category was previously sorted alphabetically like the other categories. We should determine if the update sent to Cyan resulted in an unintended change.
I'm positive that there were no changes sent to Cyan that could have affected sorting.

Edit: I have checked this in the KI code and there was never any sorting in the Big KI for age players other than by distance. Shall I treat this as a feature request? ;)
Perhaps. The strange thing is, I seem to recall it being sorted alphabetically before... but maybe I was thinking of the Recents list all along.
The nice thing about having a code management system is that there can be no "Perhaps". ;) All programmers can check the repositories and see for themselves.

Anyway, I implemented it as new feature now. :) https://bitbucket.org/OpenUru_org/mouls ... st-sorting

I also made Big KI player sorting case insensitive.
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Re: Minkata Shard Updates

Post by rarified »

Maintenance outage today: for more info see viewtopic.php?p=5881#p5881
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Re: Minkata Shard Updates

Post by rarified »

The maintenance is done, Minkata is back up and running.
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Minkata Shard Update Monday April 9, 2012, 9pm US/MDT

Post by rarified »

A game client update has been installed tonight.

Changes in this update:
  • From boq:
    • Basic clipboard functionality
      Adds following commands to single- and multiline edit boxes: Ctrl-C - copy field contents to system clipboard Ctrl-V - paste contents of clipboard at current cursor position
    • Allow plNotify variable events to carry integers in addition to floats.
      This fixes crashes when trying to upload a KI note with an odd vault node id > 2^24 to an imager, and allows for future cleanup of other plNotifyMsg uses.
  • From Adam Johnson {Hoikas}:
    • DST Fix
      Original implementation by Adam Johnson, with some bug fixes by Christian Walther.
    • Fix Landing Behaviors
    • Fix an Aspect Ratio Assumption
      This change removes the hardcoded video resolution list and attempts to reduce code duplication. (The old hardcoded lists actually had incorrect values for some of the highest resolutions.) As a result, users should now be able to set the game to any resolution their hardware supports. I also corrected a few bugs related to the slider state not being reset when "windowed" was toggled.
  • From D'Lanor:
    • Improve Big KI player list sorting
      In the big (open) KI: - The age players list is now alphabetically sorted instead of distance sorted. - Alphabetic sorting is now case insensitive for the big KI player lists. This does NOT affect the left side lists of the mini (closed) KI.
    • Fix the fearless quabs bug
      This bug does not appear to be fatal for the Minkata client, although it does produce annoying log messages. However, the combination MOSS and H'Uru client may result in fearless quabs which no longer respond to the vicinity of players.
  • From Christian Walther
    • Contributions to clipboard fix
    • Help with gatekeeping and integration for this update
New or fixed features that require testing:
  • On boq – Allow plNotify…:
    We cannot test that this fixes the bug on Minkata because we don’t have 16 million vault nodes yet (that’s no problem through, we have already tested that elsewhere), but we can test that it didn’t break anything else:
    • Upload stuff to imagers, preferably while others are watching
    • Just play the game – the changed code is involved in many places.
  • On D'Lanor - KI Player List Sorting:
    How to test: Open the big KI and check sorting for all player lists
  • On D'Lanor - Fearless Quabs:
    How to test on Minkata: Client - Annoying log messages replaced with less annoying messages ;) Server - The KeyError should no longer clutter up the server log files.
  • On Adam Johnson {Hoikas} - Landing Behaviors
    How to Verify: The avatar should now land on the ground from jumps as in PotS. Therefore, standing jumps produce a full landing, downhill jumps produce a blended landing based on how far down the avatar fell, and uphill jumps produce no landing.
Thanks again for the help.

Edit: corrected some list items and attributions
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Re: Minkata Shard Updates

Post by JWPlatt »

Remember to subscribe to the PING! thread to get update notifications emailed to you.

viewtopic.php?f=108&t=670
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