GPNMilano wrote:Probably should be a point to note that Cyan, has already given permission to the fans to use any existing cavern textures (IE Textures that appear in the City, Hoods and Cavern locations) in their models. Chogon pmed several people from both the Guild of Maintainers, and Guild of Writers, and informed him that he and RAWA had discussed the issue
Well, that's good to hear. You're right, it's not exactly the blanket permission we'd need, but it gets us pretty far along with some of the heavy lifting

.
2) My plan for the cutscenes was to use the same method already in place for things like the Teledahn bucket ride, or the Kadish pillar room solution, where the game takes control of the camera and possibly the avatar to perform a scripted animation in real time (as opposed to pre-rendered), with sound and music to match.
The only problem I have with this is that with those two examples, and the others in Uru, there isn't the perspective issue you will have an animation of the Ferry Ride. When leaving the South Gate for instance, you'll see the city in the distance, and it will be quite small. (As it is from looking at it from Kirel and Bevin, which are generally the same distance from the city as the South Gate, as they reside along the same cavern wall) Upon approaching the City, perspective demands that it get larger and larger. While your previous location gets smaller. It's not a deal breaking position obviously, but meticulous care will have to be taken in designing both the south gate, and the "fake" 3D model of the city that one will sail to, to make sure that the perspective of both are correctly matched up so that when you sail away, or to either of these places it looks realistic.
Couple things on this point:
First, it wasn't my intention to have a cutscene that lasted through the entire trip from the edge of the Cavern to Ae'Gura... that's almost an hour of travel time according to the novels (it might take a little less time in a large communal boat that moves more quickly, but not enough less time, I think). My intention was to do a sweeping reveal of the Cavern when the boat first embarked from the pier, then fade to black rather quickly and jump-load everyone on the boat into the City (obviously, the capacity of the boat will have to be balanced with how many people can be "linking" into the City without destroying the game, but I'm sure some balance can be attained). There wouldn't be much of a need for fancy perspective-bending tricks, because the camera wouldn't be tracking across the lake all that much in the first place.
Second, and I hate to do this but I'm a real stickler for accuracy (which is probably something we're going to need to be extra careful about if we're allowed to do this)... the Southern Gate is just before the lava chamber if you took the Descent "backwards" up to the Volcano. That puts it a good several miles from the Cavern itself. I do most definitely want to build the Southern Gate as part of the Descent (and I have a really nice picture in my head of what that whole region should look like), but the departure point for Ae'Gura is not the same place

.
Finally, and this is something I've been waffling on doing with Uru at all (the ideas I had for building a new MMO in D'ni would definitely have done this, but since we're still dealing with Uru, I'm not so sure): Ae'Gura is too small given the other information we have about the size of the Cavern in other canon literature. The Cavern itself is only a few miles across in either direction, and Ae'Gura is a pretty substantial piece of architecture, but it's virtually impossible to see from any other location in the Cavern. This doesn't really make any sense... look at a city skyline from a couple of miles away and it's still pretty large in your field of view. Unless the Cavern has magically quadrupled in size from its stated dimensions in canon, the difference in scale doesn't compute in my head.
According to a couple of Choru alpha testers, this wasn't always the case; Ae'Gura used to be a LOT larger when seen from the neighborhoods (picture hopefully forthcoming), and Cyan's
own concept art published in the Uru:CC Prima Guide shows what it would've looked like from the lake. Oddly, even MOUL has a reference to Ae'Gura's former scale. The intro video, during Yeesha's first "alone or together" statement, shows Ae'Gura dominating the Cavern, with the City Proper in the background. The clip they used there is actually from the ancient promo video that Cyan put together to try and get some venture capital for Uru, and it's what want to replicate in this proposal. In a perfect world, we could go back to the old scale of Ae'Gura in the Cavern (which I think would be more impressive than it being a speck out on the lake somewhere), but I don't know how many people (including Cyan) would actually go for re-redefining the Cavern that way.